SketchiMo

SketchiMo
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素描莫

DOI:
10.1145/2897824.2925970
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发表时间:
2016
期刊:
ACM Transactions on Graphics (TOG)
影响因子:
--
通讯作者:
Jun
Jun
中科院分区:
--
文献类型:
--
作者:
Byungkuk Choi;Roger Blanco i Ribera;J. P. Lewis;Yeongho Seol;Seokpyo Hong;Haegwang Eom;Sunjin Jung;Jun

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我们提出了SketchiMo,一个新颖的方法表达编辑铰接的角色运动。SketchiMo给出了一组投影约束,这些约束将草图输入与未知的3D姿势联系起来。我们引入了素描空间的概念,素描目标的上下文几何表示——通过素描输入可编辑的运动属性——它增强了,在视口上,运动的不同方面。所提出的草图目标和空间的结合允许对广泛的属性进行无缝编辑,从简单的联合轨迹到本地亲子时空关系以及更抽象的属性,如协调运动。这可以通过一个新的基于草图的优化引擎以统一的方式解释用户的输入。此外,我们的视图依赖草图空间还可以通过可视化其效果范围和透明地定义必要的约束来设置优化的时间边界,从而消除用户输入的歧义。
We present SketchiMo, a novel approach for the expressive editing of articulated character motion. SketchiMo solves for the motion given a set of projective constraints that relate the sketch inputs to the unknown 3D poses. We introduce the concept of sketch space, a contextual geometric representation of sketch targets---motion properties that are editable via sketch input---that enhances, right on the viewport, different aspects of the motion. The combination of the proposed sketch targets and space allows for seamless editing of a wide range of properties, from simple joint trajectories to local parent-child spatiotemporal relationships and more abstract properties such as coordinated motions. This is made possible by interpreting the user's input through a new sketch-based optimization engine in a uniform way. In addition, our view-dependent sketch space also serves the purpose of disambiguating the user inputs by visualizing their range of effect and transparently defining the necessary constraints to set the temporal boundaries for the optimization.
用于传播运动编辑的姿势时间线
DOI: --
发表时间: 2009
期刊:
影响因子: --
作者:
向井智彦;栗山繁
通讯作者: 栗山繁