Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER

Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
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DOI:
10.1177/1046878108331237
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发表时间:
2010-06-01
影响因子:
2
通讯作者:
Bidarra, Rafael
Bidarra, Rafael
中科院分区:
其他
文献类型:
--
作者:
Harteveld, Casper;Guimaraes, Rui;Bidarra, Rafael

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大多数严肃的游戏都是在没有适当和全面的设计理论的情况下开发的。为了促进这样一个理论的发展,本文提出了潜在的设计理念的堤防巡逻,游戏,以培训堤坝巡逻在荷兰。这种哲学规定,设计一个数字严肃的游戏是一个多目标的问题,其中需要权衡。在设计空间中进行这些权衡是由三个同等重要的组成部分定义的:(a)游戏,(B)意义,(c)现实。这三个组成部分之间的各种紧张关系导致了设计困境和三难困境,使得很难平衡一个严肃的游戏。每一种类型的张力说明了一个或多个例子,从设计的LEVEE巡逻。
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these trade-offs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.