Practical security education on combination of OT and ICT using gamfication method

Practical security education on combination of OT and ICT using gamfication method
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利用游戏化方法进行OT与ICT结合的实用安全教育

DOI:
10.1109/educon.2018.8363305
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发表时间:
2018
期刊:
IEEE Global Engineering Education Conference
影响因子:
--
通讯作者:
Masato Matsuoka
Masato Matsuoka
中科院分区:
--
文献类型:
--
作者:
K. Yonemura;J. Sato;R. Komura;Masato Matsuoka

文献摘要

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我们利用KIPS(卡巴斯基工业保护模拟)对科森学生进行游戏化学习,学习实用的OT安全教育内容。KIPS是棋盘游戏,玩家必须保护ICT系统和OT系统免受网络威胁。KOSEN是日本高等教育机构,拥有独特的教育体系,学生从15岁开始学习专业技能和知识。我们发现,我们的学生有可能通过KIPS学习实用的OT安全和ICT安全,在此基础上,他们已经学习了基本的ICT安全技能和知识。此外,这次学习使我们的学生注意到实用的OT安全的重要性,它建立在可用性的基础上。此外,我们必须通过分析KIPS中哪些技能和思想对学习方法有影响,来检验更有效的教育方法,并创造合适的内容插入方式。我们也发现我们的学生在玩KIPS和之后都有很大的动力。通过分析玩KIPS的情景和动作选择倾向,我们可以将学生可以学习的技能以一种可观的形式组织起来。采用游戏化的KIPS教学方法具有极高的教学效果。为了让KOSEN的学生成为优秀的工程师,并在工业领域保持活力,我们有必要研究下一阶段的教育框架。
We utilized KIPS (Kaspersky Industrial Protection Simulation) to KOSEN students as a means to learn practical OT security educational contents with gamification. KIPS is the board game is that players have to protect ICT system and OT system from cyber threats. KOSEN is the institution of higher education in Japan which has the unique educational system that students study professional skills and knowledge from fifteen years old. We found the possibility that our students can learn practical OT security and ICT security with KIPS based on which they have already learned basic ICT security skills and knowledge. Furthermore, this learning made our students notice that the importance of practical OT security and it stands on the availability. Moreover, we have to examine more effective educational method by analyzing whether what skills and thoughts influence to learning method with KIPS, and create the way to insert the contents appropriately. We also found that our students have great motivation on playing KIPS and after. From analyzing the scenario and the tendency of action and selection on playing KIPS, we can organize the skills which students can learn in a considerable form. The educational method using KIPS with gamification has extremely high effect. In order for KOSEN students to be strong engineer and keep the pot boiling on industry, it is necessary that we have to examine the educational framework for the next stage.