Practical security education on combination of OT and ICT using gamfication method
Practical security education on combination of OT and ICT using gamfication method
复制标题
利用游戏化方法进行OT与ICT结合的实用安全教育
DOI:
10.1109/educon.2018.8363305
复制
发表时间:
2018
期刊:
影响因子:
--
通讯作者:
Masato Matsuoka
中科院分区:
文献类型:
--
作者:
K. Yonemura;J. Sato;R. Komura;Masato Matsuoka
We utilized KIPS (Kaspersky Industrial Protection Simulation) to KOSEN students as a means to learn practical OT security educational contents with gamification. KIPS is the board game is that players have to protect ICT system and OT system from cyber threats. KOSEN is the institution of higher education in Japan which has the unique educational system that students study professional skills and knowledge from fifteen years old. We found the possibility that our students can learn practical OT security and ICT security with KIPS based on which they have already learned basic ICT security skills and knowledge. Furthermore, this learning made our students notice that the importance of practical OT security and it stands on the availability. Moreover, we have to examine more effective educational method by analyzing whether what skills and thoughts influence to learning method with KIPS, and create the way to insert the contents appropriately. We also found that our students have great motivation on playing KIPS and after. From analyzing the scenario and the tendency of action and selection on playing KIPS, we can organize the skills which students can learn in a considerable form. The educational method using KIPS with gamification has extremely high effect. In order for KOSEN students to be strong engineer and keep the pot boiling on industry, it is necessary that we have to examine the educational framework for the next stage.