Reachability in Stochastic Timed Games

Reachability in Stochastic Timed Games
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随机定时游戏中的可达性

DOI:
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发表时间:
2009
期刊:
International Colloquium on Automata, Languages and Programming
影响因子:
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通讯作者:
Vojtěch Forejt
Vojtěch Forejt
中科院分区:
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文献类型:
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作者:
P. Bouyer;Vojtěch Forejt

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我们定义了随机计时对策,它用概率(遵循Baier等人最近的方法)扩展了两人计时对策,并以自然的方式扩展了连续时间马尔可夫决策过程。我们关注这些游戏的可达性问题,并询问其中一个玩家是否有策略来确保达到固定状态集的概率等于(或低于)。上图)某个数字r,无论第二个玩家做什么。我们证明了这个问题在一般情况下是不可决定的,但如果我们限制在单时钟1$FRAC{1}{2}$玩家游戏中,并询问玩家是否能确保到达集合的概率=1(或>0,=0),那么这个问题就是可决定的。
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al ), and which extend in a natural way continuous-time Markov decision processes. We focus on the reachability problem for these games, and ask whether one of the players has a strategy to ensure that the probability of reaching a fixed set of states is equal to (or below, resp. above) a certain number r , whatever the second player does. We show that the problem is undecidable in general, but that it becomes decidable if we restrict to single-clock 1$frac{1}{2}$-player games and ask whether the player can ensure that the probability of reaching the set is =1 (or >0, =0).