"I Choose... YOU!" Membership preferences in human-robot teams

"I Choose... YOU!" Membership preferences in human-robot teams
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DOI:
10.1007/s10514-018-9767-9
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发表时间:
2019-02-01
期刊:
影响因子:
3.5
通讯作者:
Paiva, Ana
Paiva, Ana
中科院分区:
计算机科学3区
文献类型:
--
作者:
Correia, Filipa;Petisca, Sofia;Paiva, Ana

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虽然机器人群体有望在不久的将来与人类群体互动,但与人类和机器人团队相关的研究仍然很少。本文通过描述两个自主机器人合作伙伴的发展,并通过研究人类如何选择机器人合作伙伴在多方博弈的背景下,有助于人类机器人团队的研究。我们的工作涉及两个自主机器人的成功开发,这些机器人能够与一组两个人进行互动,以执行用于社交和娱乐目的的任务。这两个角色的创作是由学习目标理论的心理学研究所激发的,根据这一理论,我们根据自己的学习目标对给定的任务进行不同的解释和处理。因此,我们开发了两个机器人字符实现两个机器人:Emys(竞争机器人,基于性能导向目标相关的特征)和Glin(关系驱动机器人,基于学习导向目标相关的特征)。在我们的研究中,一组四人(两个人类和两个自主机器人)参与了一场出于社交和娱乐目的的纸牌游戏。我们的研究得出了关于人类和机器人群体的几个重要结论。(1)当一个合作伙伴被选择没有以前的合作经验,人们往往更喜欢的机器人与竞争对手相比,他们的合作伙伴关系驱动的特点。(2)在获得了一些合作经验之后,选择变得不那么明确,并且出现了以下其他驱动因素:(2a)具有较高竞争力水平(个人特征)的参与者倾向于选择Emys,而那些水平较低的参与者则更喜欢Glin,(2b)选择与哪个机器人合作也取决于团队表现,获胜的团队是首选。
Although groups of robots are expected to interact with groups of humans in the near future, research related to teams of humans and robots is still scarce. This paper contributes to the study of human-robot teams by describing the development of two autonomous robotic partners and by investigating how humans choose robots to partner with in a multi-party game context. Our work concerns the successful development of two autonomous robots that are able to interact with a group of two humans in the execution of a task for social and entertainment purposes. The creation of these two characters was motivated by psychological research on learning goal theory, according to which we interpret and approach a given task differently depending on our learning goal. Thus, we developed two robotic characters implemented in two robots: Emys (a competitive robot, based on characteristics related to performance-orientation goals) and Glin (a relationship-driven robot, based on characteristics related to learning-orientation goals). In our study, a group of four (two humans and two autonomous robots) engaged in a card game for social and entertainment purposes. Our study yields several important conclusions regarding groups of humans and robots. (1) When a partner is chosen without previous partnering experience, people tend to prefer robots with relationship-driven characteristics as their partners compared with competitive robots. (2) After some partnering experience has been gained, the choice becomes less clear, and additional driving factors emerge as follows: (2a) participants with higher levels of competitiveness (personal characteristics) tend to prefer Emys, whereas those with lower levels prefer Glin, and (2b) the choice of which robot to partner with also depends on team performance, with the winning team being the preferred choice.