Online gaming addiction in children and adolescents: A review of empirical research

Online gaming addiction in children and adolescents: A review of empirical research
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DOI:
10.1556/jba.1.2012.1.1
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发表时间:
2012-03-01
影响因子:
7.8
通讯作者:
Griffiths, Mark D.
Griffiths, Mark D.
中科院分区:
医学2区
文献类型:
--
作者:
Kuss, Daria J.;Griffiths, Mark D.

文献摘要

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背景和目的:研究表明,过度的在线游戏可能会导致药物成瘾者通常经历的症状。由于游戏对儿童和青少年特别有吸引力,这些人可能比其他群体更容易发展游戏成瘾。研究方法:考虑到这些潜在的问题,进行了文献综述,以便(i)使用官方精神障碍框架提出在线游戏成瘾的分类基础,(ii)确定评估儿童和青少年在线游戏成瘾的实证研究,以及(iii)在相关和既定的精神障碍标准的背景下提出和评估研究结果。结果如下:包括30项研究的经验证据表明,对于一些青少年来说,存在游戏成瘾,随着成瘾的发展,在线游戏成瘾者花费越来越多的时间准备,组织和实际游戏。结论:有证据表明,有问题的网络游戏可以被概念化为一种行为成瘾,而不是一种冲动控制障碍。
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other groups of developing gaming addiction. Methods: Given these potential concerns, a literature review was undertaken in order (i) to present the classification basis of online gaming addiction using official mental disorder frameworks, (ii) to identify empirical studies that assess online gaming addiction in children and adolescents, and (iii) to present and evaluate the findings against the background of related and established mental disorder criteria. Results: Empirical evidence comprising 30 studies indicates that for some adolescents, gaming addiction exists and that as the addiction develops, online gaming addicts spend increasing amounts of time preparing for, organizing, and actually gaming. Conclusions: Evidence suggests that problematic online gaming can be conceptualized as a behavioral addiction rather than a disorder of impulse control.