FoodWorks: tackling fussy eating by digitally augmenting children's meals

FoodWorks: tackling fussy eating by digitally augmenting children's meals
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FoodWorks:通过数字化增强儿童膳食来解决挑食问题

DOI:
10.1145/2639189.2639225
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发表时间:
2014
期刊:
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
影响因子:
--
通讯作者:
Kenton P. O'Hara
Kenton P. O'Hara
中科院分区:
--
文献类型:
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作者:
Sangita Ganesh;P. Marshall;Y. Rogers;Kenton P. O'Hara

文献摘要

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说服孩子们健康饮食可能是一件具有挑战性的事情。父母和监护人通常很难鼓励年幼的孩子吃他们的蔬菜,因为他们往往喜欢不太健康的替代品。父母经常使用一系列方法来鼓励或分散孩子吃他们不想吃的食物的注意力。增强现实和互动动画等数字技术为增强这一过程提供了新的可能性。我们的研究关注的是如何利用这种技术干预来改变挑剔的孩子们的饮食习惯,改变他们玩耍食物的环境。Foodworks的设计是为了数字增加一盘食物,并为完成一顿饭提供奖励。对7个家庭进行了一项野外探索性研究,对象是3-9岁的儿童。这些发现令人鼓舞,为社交互动和数字增强对饮食行为的影响提供了新的见解。
Persuading children to eat healthily can be challenging. Parents and guardians commonly have trouble encouraging young children to eat their vegetables, who often prefer less wholesome alternatives. Parents regularly employ a range of methods that encourage or distract children to eat food they don't want to eat. Digital technologies, such as augmented reality and interactive animations offer new possibilities for enhancing this process. Our research is concerned with how such technology interventions can be used to change behavior in fussy children's eating habits by altering the context of 'playing' with food. FoodWorks was designed to digitally augment a plate of food and provide rewards for completion of the meal. An exploratory in the wild study was conducted using it with 7 families, for children aged between 3-9. The findings were encouraging, providing new insights on social interactions and the effects digital augmentation can have on eating behavior.