Video games, cognitive exercises, and the enhancement of cognitive abilities
Video games, cognitive exercises, and the enhancement of cognitive abilities
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DOI:
10.1016/j.cobeha.2015.06.002
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发表时间:
2015-08-01
影响因子:
5
通讯作者:
Gazzaley, Adam
中科院分区:
文献类型:
--
作者:
Anguera, Joaquin A.;Gazzaley, Adam
In this review we explore the emerging field of cognitive training via distinct types of interactive digital media: those designed primarily for entertainment ('video games') and those created for the purpose of cognitive enhancement ('cognitive exercises'). Here we consider how specific design factors associated with each tool (e. g., fun, motivation, adaptive mechanics) and the study itself (e. g., participant expectancy, dose effects) can influence cognitive enhancement effects. We finally describe how the development of hybrid interventions that capitalize on strengths of each type of interactive digital media are anticipated to emerge as this field matures.