The applying research for 3D mesh models watermarking based on 3D MAX
The applying research for 3D mesh models watermarking based on 3D MAX
复制标题
基于3D MAX的3D网格模型水印应用研究
DOI:
10.1109/icetc.2010.5529299
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发表时间:
2010
期刊:
影响因子:
--
通讯作者:
Z. De
中科院分区:
文献类型:
--
作者:
L. Yaqin;Z. De
A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the scheme's invisibility is good under the little scheme's loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works.