The applying research for 3D mesh models watermarking based on 3D MAX

The applying research for 3D mesh models watermarking based on 3D MAX
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基于3D MAX的3D网格模型水印应用研究

DOI:
10.1109/icetc.2010.5529299
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发表时间:
2010
期刊:
2010 2nd International Conference on Education Technology and Computer
影响因子:
--
通讯作者:
Z. De
Z. De
中科院分区:
--
文献类型:
--
作者:
L. Yaqin;Z. De

文献摘要

被引文献

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提出了一种基于3DMAX的三维网格模型水印算法。在3D MAX中,对象被转换为网格模型。分析了网格模型的顶点和曲面。选定的插入点是与直角三角形的较小锐角相关联的顶点。水印的嵌入采用LSB方法。实验结果表明,该方案在较小的方案负载下具有较好的不可见性,且时间复杂度较低。该方案具有较好的应用价值。它可以保护3D作品的版权。
A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the scheme's invisibility is good under the little scheme's loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works.