Challenge-sensitive action selection: an application to game balancing
Challenge-sensitive action selection: an application to game balancing
复制标题
挑战敏感的动作选择:游戏平衡的应用
DOI:
10.1109/iat.2005.52
复制
发表时间:
2005
期刊:
影响因子:
--
通讯作者:
V. Corruble
中科院分区:
文献类型:
--
作者:
Gustavo Andrade;Geber Ramalho;Hugo Santana;V. Corruble
Dealing with users of different skills, and of variable capacity for learning and adapting over time, is a key issue in human-machine interaction, particularly in highly interactive applications such as computer games. Indeed, a recognized major concern for the game developers' community is to provide mechanisms to dynamically balance the difficulty level of the games in order to keep the user interested in playing. This work presents an innovative use of reinforcement learning techniques to build intelligent agents that adapt their behavior in order to provide dynamic game balancing. The idea is to couple learning with an action selection mechanism which depends on the evaluation of the current user's skills. To validate our approach, we applied it to a real-time fighting game, obtaining good results, as the adaptive agent is able to quickly play at the same level as opponents with different skills.
DOI:
--
发表时间:
2021
期刊:
影响因子:
--
作者:
A. Odanaka;T. Sugiura;D. Oikawa;T. Tsukamoto;H. Andoh
通讯作者:
H. Andoh