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Physically-Inspired Modeling for Haptic Rendering

Physically-Inspired Modeling for Haptic Rendering
触觉渲染的物理启发建模
批准号:
0429583
负责人:
Ming Lin
金额:
$0.0万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2004
资助国家:
美国
项目状态:
已结题
起止时间:
2004-08-15 至 2010-07-31

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中文摘要
翻译
基于物理启发的触觉渲染建模。Lin北卡罗来纳州教堂山大学计算机科学系触觉是最重要的感觉通道之一,用于物体识别、数据处理和概念探索。因此,通过触觉(触摸功能)设备的力反馈提供了许多增强人机交互的可能性。 本项目旨在拓展视觉计算的前沿领域,为增强视觉显示的高保真触觉显示开发物理启发的建模和仿真技术。拟议的研究将以科学和教育的两个目标应用为驱动力:纳米操纵和触觉绘画。 这两个应用程序也将用于加强初中和高中的科学和艺术教育。知识专长: 这项研究有望为基于物理的触觉与虚拟环境交互的新兴范式奠定科学基础。它包括新的算法见解,高效的计算方法,以及两个具有挑战性的应用程序的系统集成。 用于快速接触计算、柔性对象交互式建模、多级优化、可编程图形硬件的使用、仿真加速技术和VR设备增强的底层表示、算法和软件系统也将为虚拟环境、基于物理的建模和科学可视化提供根本性的进步。通过扩展高保真触觉渲染的前沿,所提出的研究可以对现有的图形显示和科学可视化进行显着的增强。 此外,每一项拟议的应用都有可能产生相当大的影响。
英文摘要
Physically-Inspired Modeling for Haptic RenderingMing C. Lin Department of Computer ScienceUniversity of North Carolina at Chapel HillThe sense of touch is one of the most important sensory channels and is used for object identification, data manipulation andconcept exploration. Therefore, force feedback via haptic (touch-enabled) devices offers many possibilities for enhanced human-computer interaction. Extending the frontier of visual computing, this project proposes to develop physically-inspired modeling and simulation techniques for high-fidelity haptic display that will augment visual display.The proposed research will be driven by two target applications in science and education: nanomanipulation and haptic painting. Both applications will also be usedto enhance science and art education at middle and high schools. INTELLECTUAL MERIT: This research is expected to lay the scientific foundation for an emerging paradigm of physically-based haptic interaction with virtual environments. It includes new algorithmic insights, efficient computational methodology, and system integration for two challenging applications. The underlying representations, algorithms and software systems for fast contact computation, interactive modeling of flexible objects, multi-level optimization, use of programmable graphics hardware, simulation acceleration techniques, and VR device augmentation will also offer fundamental advances for virtual environments, physically-based modeling, and scientific visualization.BROADER IMPACT: By extending the frontier of high-fidelity haptic rendering, the proposed research can develop a significant augmentation to existing graphical display and scientific visualization. Furthermore, each proposed application has the potential of making a considerable impact on its own.
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CHS: Small: Audio-Visual Reconstruction for Immersive Virtualized Reality
CGV: Small: Interactive Sound Rendering for Large-Scale Virtual Environments
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