SBIR Phase I: Content Authoring, Presentation and Communication System for Informal Science Education Exhibits
SBIR Phase I: Content Authoring, Presentation and Communication System for Informal Science Education Exhibits
批准号:
0441621
负责人:
Mabel Ney
金额:
$9.86万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2005
资助国家:
美国
项目状态:
已结题
起止时间:
2005-01-01 至 2005-06-30
中文摘要
这一小型企业创新研究(SBIR)第一阶段项目将确定在科学中心使用内容创作、演示和交流系统进行持续互动学习体验的可行性。人的因素研究和开发将产生一个详细的规范和演示系统,将协作展品与个性化的互动网络内容联系起来。科学中心正在努力寻找更有效、更可持续的方式,让公众参与正在进行的非正式学习体验。为了满足这一需求,提出的企业已经在一个集成的、现场的和在线参与式互动平台上完成了2000多个小时的研发。莱斯利大学的一个独立团队对现场结构化学习系统的组件原型进行了用户测试和评估,得出了良好的报告,表明这些组件达到或超过了学习和设计目标。所提出的研究包括设计、开发和评估自我导向游客体验的原型。目标是了解如何让参观者参与个人化、参与性科学发现的自我维持循环。期望的结果是通过游客与科学中心的持续互动来促进长期的、自由选择的学习。目标是设计、记录和演示支持这一成果的商业上可行的内容创作、演示和交流系统。该内容创作、演示和交流系统使展品开发人员、研究人员和教育工作者能够合作,结合技术(HTML、数字图像、视频显微镜等)进行积极的建构主义学习体验。有触觉的物体。多站展品允许参展商构建跨相关主题的学习流程。该系统利用有限的空间,并允许以巡回展品的形式在几个场馆之间分担成本。这一经济高效、灵活的系统使参展商能够轻松地纳入尖端研究,就展品进行合作,并生成与虚拟展品集成的个性化参观者网站。可靠、强大的技术减轻了场馆IT员工的负担。参观者的学习体验将超越博物馆的围墙,博物馆可以延续展品的脉络。该系统通过电子邮件、即时通讯、手机、网络日志和联网多人游戏等常见技术,促进年轻人的社交互动。技术识别允许在交互过程中创建、协作和收集个性化文物的个人访问者。网络数字成像允许访问者通过附加自己的数字视频、静止图像和音频来个性化体验,从而将自己融入到内容中。访问者可以访问/她的个性化网页,与她的同龄人、家长或老师分享,并继续进行更深入的自我指导学习。
英文摘要
This Small Business Innovation Research (SBIR) Phase I project will determine the feasibility of using a content authoring, presentation and communication system in science centers for ongoing interactive learning experiences. Human factors research and development will result in a detailed specification and demonstration system that connects collaborative exhibits to personalized interactive web content. Science centers are struggling to find more effective, sustainable means of engaging the public in ongoing informal learning experiences. The proposing business has completed 2000+ hours of research and development on an integrated, onsite and online participatory interaction platform to address this need. Prototypes of components of the onsite structured learning system were user-tested and evaluated by an independent team from Lesley University resulting in a favorable report indicating that these components meet or exceed the learning and design objectives. The proposed research consists of designing, developing, and evaluating prototypes of the self-directed visitor experience. The objective is to understand how to engage visitors in a self-sustaining cycle of personalized, participatory science discovery. The desired outcome is to foster long-term, free-choice learning through ongoing visitor engagement with science centers. The goal is to design, document and demonstrate a commercially feasible content authoring, presentation and communication system supporting this outcome.This content authoring, presentation and communication system enables exhibit developers, researchers and educators to partner on active constructivist learning experiences incorporating technologies (HTML, digital imagery, video microscopes, etc.) with tactile objects. Multi-station exhibits allow exhibitors to construct a learning flow across related topics. The system leverages limited space and allows shared cost between several venues in the form of traveling exhibits. This cost-effective, flexible system enables exhibitors to easily incorporate cutting-edge research, collaborate on exhibits, and generate personalized visitor Web sites integrated with virtual exhibits. Reliable, robust technology reduces the burden on the venue's IT staff. The visitor's learning experience will transcend the museum walls, and museums can continue the thread of the exhibits. The system facilitates young people's social interactions through common technologies such as e-mail, instant messaging, cell phones, Web logs and networked multi-player gaming. Technology identifies individual visitors permitting creation, collaboration on and collection of personalized artifacts during the interaction. Networked digital imaging allows a visitors to incorporate herself into the content by attaching her own digital video, still imagery, and audio to personalize the experience. The visitor can access /her personalized web page to share with her peers, parents or teachers, and continue into deeper self-directed learning.
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