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Fostering Creativity in Ubiquitous Social Computing through Casual and Formal Interactions in Interdisciplinary Design Studios

Fostering Creativity in Ubiquitous Social Computing through Casual and Formal Interactions in Interdisciplinary Design Studios
通过跨学科设计工作室中的休闲和正式互动,培养无处不在的社交计算中的创造力
批准号:
0714158
负责人:
Wassim Jabi
金额:
$19.86万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-03-15 至 2008-08-31

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中文摘要
翻译
本研究旨在系统地探索和分类基于设计的工作室模型的各种实例,并调查跨学科的以设计为中心的基于工作室的教育对学生识别和解决现实世界中无处不在的社会计算问题的能力的好处。无处不在的计算技术将数字、物理和社会空间融合到一个单一的社会计算学习空间中,这将从根本上提高学生的创造力。该项目开发和评估了两个相互关联的、跨学科的、协作的设计工作室,它们将促进创造性地寻找问题和解决问题。在这些工作室中,来自多个学院和部门的学生,如计算机科学、信息系统、建筑、工程和管理,将组成跨学科团队,并使用协作网络基础设施来探索和解决南加州大学的关键社会技术挑战。创造力将通过强调设计思维方法、长达一个学期的设计项目和在一个更加互动的环境中解决现实世界的问题来激发,在这个环境中他们可以自由地交换想法。更广泛的影响是通过在无处不在的社会计算中部署尖端的教育基础设施和技术来实现的,这些基础设施和技术有利于代表性不足的学生群体,因此这些学生将被定位为问题的解决方案创造者,他们将受到独特的训练来感知和面对问题。研究表明,通过这一提议的两个核心主题,即以用户为中心的设计和社会计算,女性更有效地从事信息技术,而不是计算机的其他方面。从长远来看,这种教育模式可以吸引有创造力的年轻人走向科学技术。
英文摘要
This research aims to methodically explore and categorize the various instantiations of design-based studio models and to investigate the benefits of interdisciplinary design-centered studio-based education on students' ability to identify and solve real-world ubiquitous social computing problems. Ubiquitous computing technologies blend digital, physical, and social spaces into a single socio-computing learning space that will fundamentally improve students' creativity. This project develops and evaluates two prototypical interconnected, interdisciplinary and collaborative design studios that will foster creative problem seeking and problem solving. In these studios, students from multiple colleges and departments, such as computer science, information systems, architecture, engineering, and management, will form interdisciplinary teams and use collaborative cyber-infrastructure to explore and address key socio-technical challenges in USC. Creativity will be stimulated through an emphasis on a design-thinking approach, semester-long design projects and real-world problem solving in a more interactive environment where they can freely exchange ideas.Broader impact is achieved by deploying cutting-edge educational infrastructure and technologies in ubiquitous social computing that advantage under-represented student groups, so that these students are positioned as solution-creators for problems they will be uniquely trained to perceive and confront. Research has shown that women are more effectively engaged in information technology through two of the core themes of this proposal, user-centered design and social computing, than other aspects of computing. In the long term, this educational model can attract creative young people toward science and technology.
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