课题基金 / 基金详情

Major: Urban Game Design as a Tool for Creativity, Collaboration, and Learning Among Youth

Major: Urban Game Design as a Tool for Creativity, Collaboration, and Learning Among Youth
专业:城市游戏设计作为青少年创造力、协作和学习的工具
批准号:
1002850
负责人:
Ingrid Erickson
金额:
$35.07万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-09-01 至 2013-08-31

项目摘要

项目成果

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中文摘要
翻译
21世纪世纪技能伙伴关系(P21)是美国教育部与苹果电脑、思科系统和国家教育协会等组织合作于2002年成立的一个全国性组织,是美国教育改革的主要催化剂。P21旨在为美国的每一个孩子做好准备。21世纪的知识和技能?他们需要成为称职的工人和积极的公民。在他们的技能列表中,最重要的是创造力和创新,他们说这不仅包括个人创造性思考的能力,还包括与他人创造性地合作并将创新付诸实践的能力。在P21的精神?我们的新重点是创造力和创新,我们的研究将导致STEM教育关于创造力和信息技术之间的关系的新见解,通过观察年轻人在有机会成为技术设计师时的行为,特别是移动的游戏设计师Re:Activism。在这款游戏中,游戏设计师挑战配备全球定位系统(GPS)设备的玩家,以访问和了解他们社区中发生过重大历史事件(如抗议,骚乱或活动家事件)的地区。例如,在纽约,这些地点可能包括三角内衣厂火灾的地点。在整个项目过程中,三组青年参与者将通过原型设计,测试和改进的设计过程来设计自己的Re:Activism版本。参与者将是11-16奥尔兹的青少年,主要来自新青年城市学习网络(NYCLN)成员机构的课外活动。NYCLN是由麦克阿瑟基金会赞助的一项新倡议,由纽约的一系列文化机构组成,其中包括纽约科学馆,DreamYard项目(数字艺术项目),纽约公共图书馆和游戏研究所(游戏设计项目)等。通过设计自己的游戏,青年参与者将学习通过地理和移动的技术将照片等媒体与实际位置联系起来的新方法。他们还将学习如何共同努力,在游戏设计的背景下创造性地使用这些工具,以最终可以由其他人播放的格式制作和分享他们社区的历史故事。除了为STEM教育工作者开发新的见解外,我们还计划在非正式学习社区内以多种形式和场所发布这项工作的结果,以影响和告知私营,公共和慈善部门正在进行的关于移动的和地理技术的重要性的当代对话。鼓励社区参与和参与。
英文摘要
The Partnership for 21st Century Skills (P21), a national organization formed in 2002 by the U.S. Department of Education in cooperation with organizations such as Apple Computer, Cisco Systems, and the National Education Association, is a leading catalyst for educational reform in this country. P21 seeks to prepare every child in the United States with the ?21st century knowledge and skills? they need to become competent workers and active citizens. At the top of their list of skills is creativity and innovation, which they say includes not only the ability for individuals to think creatively, but also to work creatively with others and implement innovations into practice. In the spirit of P21?s new focus on creativity and innovation, our research will lead to new insights for STEM education regarding the relationship between creativity and information technology by looking at how young people act when they are given the chance to be technology designers, specifically designers of a mobile game called Re:Activism. This is a game in which game designers challenge players equipped with Global Positioning System (GPS)-enabled devices to visit and learn about areas in their community where significant historical events such as protests, riots, or activist events have occurred. In New York, these sites might include the location of the Triangle Shirtwaist Factory fire, for example. Over the course of the project, 3 groups of youth participants will work in teams to design their own versions of Re:Activism using a design process of prototyping, testing, and refining. Participants will be 11-16 year olds drawn primarily from the after school programs at member institutions of the New Youth City Learning Network (NYCLN). NYCLN is a new initiative sponsored by the MacArthur Foundation and is comprised of a set of cultural institutions in New York that include the New York Hall of Science, the DreamYard project (digital arts program), the New York Public Library, and the Institute of Play (game design program), among others. Through the process of designing their own game, youth participants will learn new ways to link media like photographs to physical locations via geographic and mobile technologies. They will also learn how they can work together to use these tools creatively within the context of game design to craft and share historical stories about their community in a format that can eventually be played by others. In addition to developing new insights for STEM educators, we plan to publish the results of this work in multiple formats and venues within the informal learning community to impact and inform the contemporary dialogue underway within private, public and philanthropic sectors regarding the importance of mobile and geographic technologies in supporting situated and social forms of learning, advancing geospatial understanding, and encouraging community participation and engagement.
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会议论文
Collaborative Research: FW-HTF-RM: Augmentation for Tomorrow: Expanding the Future Capacities of Independent Workers
  • 批准号:
    1928573
  • 项目类别:
    Standard Grant
  • 资助金额:
    $75.2万
  • 财政年份:
    2019
  • 负责人:
    Ingrid Erickson
  • 依托单位:
EAGER: Collaborative Research: Digital Infrastructures of Mobile Knowledge Work
  • 批准号:
    1346548
  • 项目类别:
    Standard Grant
  • 资助金额:
    $2.49万
  • 财政年份:
    2013
  • 负责人:
    Ingrid Erickson
  • 依托单位:
海外基金