EAGER: Creativity in the Wild: Insight and Discovery with Wearable Sensors
EAGER: Creativity in the Wild: Insight and Discovery with Wearable Sensors
批准号:
1049217
负责人:
Frank Shipman
金额:
$12.5万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-09-01 至 2014-08-31
中文摘要
该项目利用可穿戴传感器的功能对创造力进行了两次调查。第一个调查是调查分析和可视化工具的潜力,以帮助用户从可穿戴传感器数据中生成新的心理模型,并探索此类模型对他们的生活方式和福祉的影响。监控内部状态并将其与行为和环境相关联的能力可能是变革性的,因为它允许用户开发洞察力,并为他们提供用于监控自己进度的硬数据。通过专注于微创和廉价的传感器,这些发展将对普通公众产生广泛的吸引力。以前对可穿戴传感器的研究主要集中在根据生理信号预测心理状态(例如,情感),并表征用户?环境(例如,来自加速计、视听传感器)。然而,相对较少的研究致力于探索用户的内部(即生理)状态与他们的环境之间的关系;不幸的是,如果没有其中一个,就不能理解其中一个。对这种关系的研究是我们认为视觉工作空间可以产生重大影响的一个领域。第二个调查旨在探索可穿戴传感器如何支持受控实验室环境之外的创造力研究。实验室环境中创造性认知的实验方法已经非常成功地确定了一些认知过程和创造力的一般原则,这些认知过程和一般原则适用于从工程设计到视觉艺术的许多领域。然而,这些研究并没有告诉我们,当用户必须处理他们的生活需求和他们环境中的干扰时,创造性的过程是如何在现实世界中发生的。可穿戴传感器为研究人员(和用户)提供了一个机会,让他们了解生理变量和现实世界环境是如何影响创作过程的。研究自然环境中的创造性认知,将认知和行为指标与可穿戴传感器的数据相关联,可以验证并极大地扩展我们对现实世界中创造性思维的科学理解。而S的一个创意的回顾报道则受到参与者的限制?通过记忆和他们的主观内省,在我们的实验中提出的在现实世界中探索人们,既不需要反思也不需要回顾。因此,创造性思维的有效衡量标准可以在自然环境中应用,而不需要实验室和现场实验所产生的反应性。
英文摘要
This project uses the capabilities of wearable sensors for two inquiries into creativity. The first inquiry investigates the potential for analysis and visualization tools to help users generate novel mental models from wearable sensor data and explore the implications of such models on their lifestyle and wellbeing. The ability to monitor internal state and relate it to behavior and environment can be transformational, because it allows users to develop insights and provides them with hard data with which to monitor their own progress. By focusing on minimally-invasive and inexpensive sensors the developments will have broad appeal for the general public. Prior research in wearable sensors has mainly focused on predicting psychological state (e.g., affect) from physiological signals, and characterizing the users? environment (e.g., from accelerometers, audiovisual sensors). However, relatively little research has been devoted to exploring the relationship between the internal (i.e. physiological) state of users and their environments; unfortunately, one cannot be understood without the other. Study of this relationship is an area where we believe visual workspaces can have a significant impact. The second inquiry seeks to explore how wearable sensors may support research in creativity outside of controlled laboratory settings. Experimental methods for creative cognition in laboratory settings have been very successful in identifying a number of cognitive processes and general principles of creativity that apply across a number of domains, from engineering design to the visual arts. However, these studies do not inform us about how creative processes take place in the real world, when users must deal with the demands of their lives and distractions in their environments. Wearable sensors provide an opportunity for the researcher (and the user) to develop an understanding of how physiological variables and real-world environments affect the creative processes. Studies of creative cognition in natural settings, correlating cognitive and behavioral metrics with data from wearable sensors, can validate and greatly extend our scientific understanding of creative thinking in the real world. Whereas retrospective reports of one?s creative ideas are limited by participants? memories and by their subjective introspection, probing people in real-world settings, as proposed in our experiments, requires neither introspection nor retrospection. Thus, validated metrics of creative ideation can be applied in natural contexts without the reactivity that results from laboratory and field experiments.
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