Revitalizing the Computer Science Undergraduate Curriculum Inside and Outside of the Classroom Using Mobile Computing Platforms
Revitalizing the Computer Science Undergraduate Curriculum Inside and Outside of the Classroom Using Mobile Computing Platforms
批准号:
1140781
负责人:
Joshua Dehlinger
金额:
$20.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-01 至 2015-08-31
中文摘要
计算机科学教育工作者正在不断地重新设计入门课程,以重振整个课程,而没有对基础的高级课程给予必要的关注。虽然把重点放在吸引学生进入计算机科学领域对于保持为技术匮乏的劳动力提供所需的招生人数至关重要,但在整个课程中使用创新的教学方法至关重要,这些方法结合学生的学习方式,确保学生获得在行业中取得成功所需的技术技能。为了应对这些挑战,该项目有两个主要推动力。首先,它设计、试行和评估了三门高级计算机科学课程的课程材料,这些课程利用移动计算技术在一个学生可以与之相关的平台上情境、激励和演示基本的计算概念。这三门课程利用主动学习的教学方法,让学生在获得与移动技术相关的可销售的技术技能的同时,获得核心计算原理。其次,它创造了服务学习机会、课外活动和实习岗位,学生们可以在这些岗位上将移动技术技能应用于行业项目,并向更大的社区展示他们的工作。这些努力的结果产生了课堂内外教学之间的协同作用,平衡了基本计算技能的获得和所需行业技术技能的获得。
英文摘要
Computer Science educators are constantly reinventing introductory courses to revitalize the overall curriculum, without the requisite attention to the fundamental upper-level courses. While the focus on drawing students into Computer Science is vital to maintain the enrollment needed to supply a technically-starved workforce, it is vital to use innovative pedagogical approaches, contextualized to how students learn, throughout the curriculum ensuring that students attain the technical skills needed to succeed in industry. To address these challenges, this project has two main thrusts. First, it designs, pilots and evaluates curriculum materials for three upper-level Computer Science courses that utilize mobile computing technology to contextualize, motivate and demonstrate fundamental computing concepts on a platform students can relate to. The three courses utilize active learning pedagogical approaches that engage and encourage students to attain core computing principles while attaining the marketable technical skills associated with mobile technology. Second, it creates service-learning opportunities, out-of-classroom events and internship positions in which students can apply the mobile technology skills in an industry project and showcase their work to the larger community. The culmination of these efforts creates a synergy between instruction in and out of the classroom that balances the acquisition of fundamental computing skills and the attainment of in-demand industry technical skills.
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