课题基金 / 基金详情

I-Corps: Mobidemics: Using Mobile Gaming for Healthcare

I-Corps: Mobidemics: Using Mobile Gaming for Healthcare
I-Corps:Mobidemics:使用移动游戏进行医疗保健
批准号:
1158759
负责人:
Nilanjan Banerjee
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-10-01 至 2012-03-31

项目摘要

项目成果

Nilanjan Banerjee的其他基金

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中文摘要
翻译
传统的传染病研究是基于纯粹的模拟、病人访谈或数学模型。由于这些技术并非建立在真实的社交互动数据之上,因此它们通常容易出错。为了减轻上述挑战,pi提出了mobidemic,这是一个基于手机的游戏系统,旨在改变流行病学家研究传染病传播的方式。mobidemic提供了一个基于物理位置的实时互动社交游戏平台,并对传染病的传播进行了调整。该团队与计算流行病学家合作,确定了一组可用于描述传染病的变量。例如,患者感染的距离取决于疾病类别,并且可以在虚拟(游戏)世界中建模为距离约束,即玩家可以感染或射击对方。类似地,对游戏变量集的其他更改可以使用mobidemic后端实时进行,以提供对疾病传播研究的前所未有的控制,并模拟现实生活中的事件和可能性。游戏前端提供了必要的激励,促使用户分享他们的位置和社交互动数据。mobidemic是收集位置数据、社交互动数据和感染传播数据的独特平台。它提供了根据所研究的疾病类别调整策略的灵活性。感染传播的关键组成部分,如对疾病的免疫力(这是年龄、体格和性别的函数)被建模为简单的语义。因此,可以使用mobidemic对传染病的传播进行真实的实时模拟。H1N1流感等传染病每年造成数千人死亡。随着对感染如何在社会网络中传播的更好理解,可以采取补救措施来控制它们。mobidemic提供了一个了解疾病传播的平台,并通过基于手机的实时游戏收集和分析疾病传播数据。因此,疟疾可以产生巨大的社会影响。收集的数据和提供的服务也将对对社会互动数据感兴趣的更广泛的流行病学家、公司和市政当局有用。
英文摘要
Traditional study of infectious diseases is based on pure simulation, patient interviews, or mathematical models. Since these techniques are not founded on real social interaction data, they are usually error-prone. To mitigate the above challenge, the PIs propose Mobidemics, a mobile phone-based gaming system that aims to change the way epidemiologists study the transmission of communicable diseases. Mobidemics provides a live interactive social gaming platform based on physical location and is tuned to the spread of infectious diseases. Working with computational epidemiologists, the team has identified a set of variables that can be used to describe infectious/contagious diseases. For instance, the distance at which a patient is infectious depends on the disease class and can be modeled in the virtual (gaming) world as a distance constraint at which a player can infect or shoot each other. Similarly, other changes to the game variable set can be made on the fly using the Mobidemics backend to provide an unprecedented control over a disease spread study and to model real life events and possibilities. The gaming frontend provides the necessary incentive to users to share their location and social interaction data. Mobidemics is a unique platform for collecting location data, social interaction data, and infection spread data. It provides the flexibility to tune the strategy based on the disease class being studied. The key components of infection spread, such as immunity to a disease (which is a function of age, build, and gender) is modeled as simple semantics. Hence, realistic real-time emulations of spread of infectious diseases can be performed using Mobidemics. Infectious diseases such as the H1N1 flu accounts for thousands of human casualties every year. With better understanding of how infections spread in a social network, remedial action can be taken to contain them. Mobidemics provides a platform for understanding disease spread as well as collecting and analyzing disease spread data through a real time mobile phone based game. Hence, Mobidemics can have a large societal impact. The data collected and the services provided would also be useful to broader group of epidemiologists, companies, and municipalities interested in social interaction data.
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