DIP: BioSourcing: A Crowdsourcing Approach to Increasing Public Understanding in Computational Biosciences
DIP: BioSourcing: A Crowdsourcing Approach to Increasing Public Understanding in Computational Biosciences
批准号:
1227530
负责人:
Michael Ferris
金额:
$135.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-01 至 2017-08-31
中文摘要
本项目探讨了一个假设,即基于当代科学的引人入胜的学习游戏,为科学探究提供了机会,将增加对科学的兴趣,增加对科学的职业选择,增加对科学内容的概念理解,并提高对科学家所做事情的科学素养。这个想法是利用众包来揭示公开科学问题的答案,并以有意义的方式让公众参与到真实和必要的科学探究中来。pi将扩展已经设计和建造或正在建造的四个游戏,并开发一个平台,以支持广泛的参与性科学游戏,为公众提供参与科学探究的机会。所选择的游戏都鼓励持续和深入的参与,包括学徒机会和实践真实科学的机会,促进行动中的反思,并被设计成情感上引人注目。游戏分为四种类型:角色扮演、策略、动作和谜题,因为不同的人喜欢不同类型的体验。所有这些都是在生物科学和生物技术领域,每个人都解决了一些生物科学或生物技术领域的开放性问题,参与者可能会对此有所了解。广泛的游戏有几个目的——提供足够丰富的体验,让广泛的参与者可以加入,提供足够的多样性,让人们知道将游戏联系在一起的基础设施拥有支持广泛游戏所需的所有功能,并提供足够的多样性来回答有针对性的研究问题。研究的重点是确定在创建一个广泛和多样化的公共游戏社区,与更正式和成熟的科学和教育文化互动的挑战,学习如何在这样的环境中发生,如何促进持续的参与和深度学习,确定游戏的核心功能和机制,促进持续的参与和科学学习。理解所研究的特定游戏的设计特征有助于持续的用户粘性和学习。科学家们越来越意识到,许多当代科学问题需要公众的积极参与(或能从公众的积极参与中获益匪浅)。沟通科学的挑战和机遇,动员公众参与和支持科学探究,需要对科学的价值、方法和认识论(例如,观察、数据收集和分析、从证据推理、怀疑主义)有共同的理解。该项目侧重于设计既吸引人又能提供科学素养方面信息的学习机会。公众被邀请参与各种与科学相关的“游戏”,体验引人入胜、令人兴奋的科学探究,并有助于科学发现。参与者以科学家的身份参与,进行科学家的实践,对证据进行推理以得出结论,在此过程中体验科学发现和探究所涉及的兴奋和挫折。研究人员观察这些游戏的参与者,以得出设计额外学习经验的原则,这些经验可以吸引公众参与科学,同时促进科学素养和学习。从这个分析中学到的东西也将适用于为学校设计引人入胜的科学体验。
英文摘要
This project explores the hypothesis that compelling learning games based on contemporary science that offer opportunities to contribute to scientific inquiry will lead to increased interest in science, increased career choice of science, increased conceptual understanding of science content, and better scientific literacy around what scientists do. The idea is to capitalize on crowd sourcing both to shed light on the answers to open scientific questions and to engage the public in authentic and needed scientific inquiry in meaningful ways. The PIs will extend four games that are already designed and built or that are under construction and develop a platform for supporting a broad range of participatory science games that offer the public opportunities to contribute to scientific inquiry. The chosen games all encourage sustained and deep participation, include apprenticeship opportunities and opportunities for practicing authentic science, promote reflection in and on action, and are designed to be emotionally compelling. Games come from four game genres: role-playing, strategy, action, and puzzle, as different people are drawn to different types of experiences. All are in the areas of bioscience and biotechnology, and each addresses some open question in bioscience or biotechnology that participants might shed light on. The broad range of games serves several purposes -- offering a substantial enough range of experiences that a broad range of participants can be expected to join in, offering enough diversity to know that the infrastructure tying the games together has all of the functionality required to support a broad range of such games, and offering enough diversity to answer targeted research questions. Research focuses on identifying the challenges in creating a broad and diverse public gaming community that interacts with more formal and established scientific and educational cultures, how learning occurs in such an environment and how to promote sustained engagement and deep learning, identifying core features and mechanisms of games that promote sustained engagement and science learning, and understanding the design features in the particular games being studied that contribute to sustained engagement and learning.There is an increasing awareness among scientists that many contemporary science problems require (or could benefit tremendously from) an actively engaged public. Communicating the challenges and opportunities of science, and mobilizing the public to participate in and support scientific inquiry, requires shared understandings about the values, methods, and epistemologies of science (e.g., observation, data collection and analysis, reasoning from evidence, skepticism). This project focuses on design of learning opportunities that are both engaging and informative with respect to scientific literacy. The public is invited to participate in a variety of science-related "games," experiences with scientific inquiry that are engaging and exciting and that can contribute to scientific findings. Participants engage as scientists, carrying out the practices of scientists and reasoning about evidence to draw conclusions, in the process experiencing the thrills and frustrations involved in scientific discovery and inquiry. Investigators observe the participants in these games to draw out principles for designing additional learning experiences that can engage the public in science and promote scientific literacy and learning at the same time. What is learned in this analysis will also be applicable to designing engaging science experiences for use in schools.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
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批准号:0928023
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依托单位:
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依托单位: