课题基金 / 基金详情

SBIR Phase I: Online Platform to Host Intra-District, Game-Based Math Competition

SBIR Phase I: Online Platform to Host Intra-District, Game-Based Math Competition
SBIR 第一阶段:举办区内、基于游戏的数学竞赛的在线平台
批准号:
1840917
负责人:
Timothy Kelley
金额:
$22.5万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-01-01 至 2019-12-31

项目摘要

项目成果

Timothy Kelley的其他基金

相似基金

相关文献

中文摘要
翻译
非技术性段落:SBIR第一阶段项目提供了一个开发和测试教育平台的机会,旨在提高学生在STEM学科方面的动力水平,特别是数学。拟议平台的核心活动包括现场学术竞赛,学生在基于游戏的在线舞台上回答问题。从本质上讲,该平台将借鉴流行体育运动的特点和结构,从积分、计分板和排名到联赛、锦标赛和锦标赛,并将其复制到网上,这样学生就可以在课堂上进行学术竞争,就像他们在体育场上进行竞技一样,预期会有类似的成绩提高和同伴动态的改善。在令人兴奋的在线形式中利用经典游戏机制,该平台有可能激励各种技能和人口统计学领域的学生,而这些领域的线下学术竞赛在历史上一直失败。在过去改善学习成果和缩小成绩差距的尝试中,美国关注的是投入,如班级规模、书籍数量等,而最近关注的是产出,如标准化考试成绩。这个项目提供了从一个新的角度或角度来处理学习改进的机会。通过直接关注学生的动机,该项目利用竞争的力量,努力推进美国国家科学基金会(NSF)发展具有全球竞争力的STEM劳动力和提高美国经济竞争力的使命。技术段落:该项目需要开发一个网络和移动平台,能够以强大的方式托管和吸引美国各地的每个学生。线上竞赛活动。因此,拟议的活动在其广度和范围上是广泛的,因此从技术和设计的角度来看都是一个巨大的挑战。在美国,绝大多数学生在学区接受教育。因此,平台的设计必须符合学区的日程安排、流程和结构参数。它的设计必须全面,无缝地将不同用户的体验融合在一起。设想了三个不同的角色:平台的管理员将有能力为整个学区/网络的学生创建联赛、锦标赛和锦标赛,以团队和个人为基础;平台上的老师将能够为一个团队/班级的学生安排比赛,将他们分成多个团队相互对抗或挑战同一学区/网络中的另一个团队进行比赛;平台上的学生将能够安排与同一学区/网络中的其他学生进行个人比赛,或者与个人最佳化身进行比赛。将所有这些活动整合到一个单一的平台中,这个平台可以与现有的在线教育平台集成,并在美国各地的学区之间复制,这满足了NSF?支持高技术风险项目的目标。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
Nontechnical paragraph:This SBIR Phase I project presents an opportunity to develop and test an educational platform designed to improve motivation levels in students with respect to the STEM disciplines, especially Mathematics. The core activity of the proposed platform consists of live academic competition, students answering questions in a game-based, online arena. The platform will, in essence, borrow the features and structures found in popular athletic sports, from points, scoreboards and rankings to leagues, tournaments and championships, and reproduce them online so that students can compete academically in the classroom just like they compete athletically on the sports field, with similar performance gains and improvements to peer dynamics expected to follow. Leveraging classic game mechanics in an exciting online format, the platform has the potential to motivate students across the skill and demographic spectrums where offline academic competitions have historically failed. In past attempts to improve learning outcomes and close the achievement gap, the U.S. has focused on inputs, e.g., class-size, book counts, etc., and more recently, outputs, e.g., standardized test scores. This project offers the chance to approach learning improvement from a new angle or perspective. By focusing directly on student motivation with a structure only recently made possible by the advent of the internet age, this project leverages the power of competition in an effort to advance the stated NSF missions of developing a globally competitive STEM workforce and increasing economic competitiveness in the U.S.Technical paragraph:This project entails the development of a web and mobile platform with the ability to host and engage every student across the U.S. in robust, online competition activity. As such, the proposed activity is expansive in its breadth and scope and therefore presents an immense challenge, both from a technical and a design perspective. In the U.S., the vast majority of students are educated in a school district setting. Therefore, the platform must be designed in such a way as to fit neatly within the parameters of school district scheduling, processes and structures. It must be comprehensive in its design, seamlessly blending together the experiences of very different users. Three distinct roles are imagined: an administrator of the platform will have the ability to create leagues, tournaments, and championships, team-based and individual-based, for students across the school district/network; a teacher on the platform will be able to arrange matches for a team/class of students by dividing them into multiple teams that play against each other or challenging another team in the same school district/network to a match; a student on the platform will be able to arrange individual-based matches with other students in the same school district/network or play against a personal best avatar. Bringing all such activity together into a single platform, one that can be integrated with existing online education platforms and replicated from school district to school district across the U.S., satisfies NSF?s objective of supporting projects of high technical risk.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
SBIR Phase I: Web Application to Host Individual-based, Online Academic Competition
  • 批准号:
    1548082
  • 项目类别:
    Standard Grant
  • 资助金额:
    $14.99万
  • 财政年份:
    2016
  • 负责人:
    Timothy Kelley
  • 依托单位:
国内基金
海外基金
Baryogenesis, Dark Matter and Nanohertz Gravitational Waves from a Dark Supercooled Phase Transition
  • 批准号:
    24ZR1429700
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    YUICHIRO NAKAI
  • 依托单位:
ATLAS实验探测器Phase 2升级
  • 批准号:
    11961141014
  • 项目类别:
    国际(地区)合作与交流项目
  • 资助金额:
    3350万元
  • 批准年份:
    2019
  • 负责人:
    刘衍文
  • 依托单位:
地幔含水相Phase E的温度压力稳定区域与晶体结构研究
  • 批准号:
    41802035
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    12.0万元
  • 批准年份:
    2018
  • 负责人:
    张里
  • 依托单位:
基于数字增强干涉的Phase-OTDR高灵敏度定量测量技术研究