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Using data for tracing the global significance of Japanese gaming culture

Using data for tracing the global significance of Japanese gaming culture
利用数据追踪日本游戏文化的全球意义
批准号:
316697723
负责人:
Dr. Anne Lipp, since 11/2022
金额:
$0.0万
依托单位国家:
德国
项目类别:
Research data and software (Scientific Library Services and Information Systems)
财政年份:
2016
资助国家:
德国
项目状态:
已结题
起止时间:
2015-12-31 至 2023-12-31

项目摘要

项目成果

Dr. Anne Lipp, since 11/2022的其他基金

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中文摘要
翻译
自20世纪70年代以来,电子游戏已经成为世界上许多地方流行文化的重要组成部分。作为影响力和创新的主要来源,日本游戏在逐渐转变为全球游戏文化的过程中发挥着至关重要的作用。该项目在交互式基础设施中涉及广泛的数据源,旨在可视化、分析和追踪日本电子游戏复杂的全球迁移过程,以及各种参与者赋予它们的意义和意义。为了做到这一点,该项目开发了一种技术基础设施,能够在语义上联系不同的数据源,并根据具体的研究问题对它们进行评估。该项目将建立最佳实践解决方案,使从事日本电子游戏研究的研究人员能够根据有关日本电子游戏传播、迁移和接收的具体研究问题,有效地交互式查询可用数据。它实现了易于使用的前端,用于直观、灵活地访问基础设施。
英文摘要
Since the 1970s, video games have become an important part of popular culture in many places around the world. As a major source of influence and innovation, Japanese games are crucial to what is gradually turning into a global gaming culture. Relating a broad range of data sources in an interactive infrastructure, this project aims to visualize, analyze and trace the complex global migration process of Japanese video games and the significance and meanings ascribed to them by various actors.In order to do so, the project develops a technical infrastructure capable of semantically relating diverse data sources and evaluating them with respect to specific research questions. The project will establish best practice solutions enabling researchers working on Japanese video games to query effectively the available data interactively, according to specific research questions concerning the dissemination, migration and reception of Japanese video games. It implements easy-to-use frontends for intuitive, flexible access to the infrastructure.
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