Immersion through Digital Technologies for Optimal Engagement with Contemporary Art Installation
Immersion through Digital Technologies for Optimal Engagement with Contemporary Art Installation
批准号:
22K00216
负责人:
ムーニー スザンヌ
金额:
$2.41万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2022
资助国家:
日本
项目状态:
未结题
起止时间:
2022-04-01 至 2026-03-31
中文摘要
于2022财政年度,本集团专注于2023财政年度研究所用材料的初步测试及生产。这包括为数字印刷、视频监视器显示和多投影视频安装准备图像。除了视觉材料的准备外,研究还包括人工智能生成图像的测试,作为生成大规模和沉浸式视觉媒体的新方法。第一年的实际调查和测试为即将到来的研究确定了明确的方向。除了实际调查,研究表演艺术和视觉艺术之间的交叉是必要的,特别是关于虚拟现实和视频投影技术。这表明需要一种更跨学科的方法,虽然这些研究将在视觉艺术的背景下进行,但这项研究有可能解决比最初预期的更广泛的观众体验,例如表演艺术和UI/UX设计。
英文摘要
In FY2022, the focus was on initial testing and production of materials to be used in the FY2023 study. This included preparation of images for digital printing, video monitor display, and multi-projection video installation.In addition to preparation of visual materials, testing in AI-generated imagery was included in the research as a new method for generating large-scale and immersive visual media.This first year of practical investigation and testing has established a clear direction for the forthcoming study.In addition to practical investigation, research on the crossover between performing arts and visual art was deemed necessary, particularly with regards to VR and video projection technologies. This has revealed a need for a more cross-disciplinary approach, and while the studies will be conducted within the context of visual arts, there is the potential for this research to address a broader scope of viewer experience than first expected, such as performing arts and UI/UX design.
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