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About the state uneasiness before and behind the game in a track-and-field player, and the relation of performance

About the state uneasiness before and behind the game in a track-and-field player, and the relation of performance
关于田径运动员赛前赛后的状态不安与成绩的关系
批准号:
09680127
负责人:
OONISHI Satoshi
金额:
$1.86万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
1997
资助国家:
日本
项目状态:
已结题
起止时间:
1997 至 1999

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中文摘要
翻译
本研究对以田径为专业的男大学生开赛前后的状态不安进行了测量,旨在阐明状态不安与被测成绩之间的关系。被调查的候选人是关东大学田径对抗冠军赛附属学校J大学男子田径项目跳远运动员。利用平成10.11田径大会和记录会议进行了调查。用Spielberger等人发明的日本版STAI来测量状态不安,并在比赛前和比赛后测量开球1。在本研究中,即使对抗游戏、记录会议等游戏是不同的,与团队运动相比,不安倾向是在高状态下进行游戏。游戏的结果是个体表现和一种状态——尽管不安关系有很高的不安倾向,但与团队表现的趋势相同,这是[传统]研究的结果。尽管在达到目标的游戏中,不安倾向在游戏开始前减少,而不是在游戏开始前2小时,但在未达到目标的游戏中,不安倾向的趋势在游戏开始前变得很高。达到目标的游戏和未达到目标的游戏-设定-游戏结束后的状态-它设置得很不稳定,并且可以看到很大的差异。根据游戏对玩家的重要性和游戏内容来改变状态不安。在它判断他们和比赛开始之前,很明显,在比赛中和比赛后保持精神状态很重要。
英文摘要
This research measured the state uneasiness before and behind a game start for the boy college student who makes track and field the speciality, and aimed at clarifying the relation of the state uneasiness and the performance which were measured. The candidate for investigation was the player of the jump of the J university men's track-and-field part of a Kanto university track-and-field confrontation championship 1 part affiliation school. Investigation was conducted using the track-and-field convention and the record meeting in Heisei 10.11. The Japanese version of STAI which Spielberger and others created was used for measurement of state uneasiness, and measurement kickoff before and after a game was carried out.1. In this research, even if the game of a confrontation game, a record meeting, etc. was different, compared with the team sport, the uneasy tendency was playing a game in the high state.2. the game result in individual performance, and a state - although the uneasy relation had the high uneasy tendency, the same tendency as it of the team performance which it is as a result of [ conventional ] research was seen3. Although the uneasy tendency decreased just before the game rather than 2-hour before of a game in the game by which the target was attained, the tendency for an uneasy tendency to become high in the game by which a target was not attained just before a game was seen4. the game by which the target was attained, and the game which is not attained - setting - the state immediately after a game - it set uneasily and the big difference was seen.5. Change state uneasiness according to the importance and the contents of a game of a game for a player. Before it judged them and the game started, it became clear that making mental condition under game and after a game is important.
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