ProtoEV Augmented Reality App 4 Growing PEMD Talent Pipeline
ProtoEV Augmented Reality App 4 Growing PEMD Talent Pipeline
批准号:
10036353
负责人:
金额:
$6.36万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --
中文摘要
该项目将创建一款易于访问和创新的增强现实(AR)应用程序,通过构建虚拟电动卡丁车来培训现实世界中的生成设计和工程人员,以培养电力电子机械和驱动器(PEMD)部门的多样化人才渠道。该应用程序将针对未被充分代表的年轻人,扩大布莱尔项目的ProtoEV STEM挑战赛的全国覆盖范围和参与度,学校、青年俱乐部和大学球队(13-19岁)将旧汽油卡丁车转化为全电动卡丁车,他们测试并比赛,看哪一种是最快、最节能的。学生获得与计算机辅助制造、组装设计、电力电子、电机、驱动器和电池技术相关的技能,符合PEMD制造和供应链部门的需求。AR应用程序将使各种年龄和能力的人才能够拆卸和组装虚拟卡丁车,进行预定的修改,与部件互动和接收视听提示,以便他们可以在自己的速度学习。这款沉浸式学习应用程序寻求改变年轻人学习PEMD技能和电动汽车系统技术的方式,由电池技术驱动,使学习变得有趣和吸引人。ProtoEV应用程序建立在由模糊逻辑开发的现有沉浸式电气化技能培训应用程序的基础上,作为行业主导和共同设计的新兴技能项目的一部分,该项目由教育部资助,旨在快速提高PEMD制造和供应链中的现有员工的技能、重新技能和新技能,以加快实现净零的道路。EDI将是ProtoEV应用程序的关键重点。主要目标是促进英国PEMD劳动力关键领域的包容性和多样性,建立在电气化部门现有技能计划的基础上,并对其进行补充。最终目标是提高学生对PEMD职业的参与度和兴趣,并允许学生随时随地学习。基于网络的指标将被用来衡量与PEMD技能中心链接的用户参与度和进步路径,该中心展示和标志着进一步开展PEMD培训课程和各级职业机会的路标。使用游戏化和身临其境的技术是一种创新的机制,可以吸引不太可能考虑工程职业的年轻人,这是PEMD部门以前从未做过的。将现有的ESP Automotive电气化技能培训应用程序应用于电动卡丁车是一种新颖的做法。
英文摘要
The project will create an accessible and innovative augmented reality (AR) app which uses gamification to train people in real world generative design and ?engineering through the building of virtual electric go karts to grow the diverse talent pipeline for the Power Electronics Machines & Drives (PEMD) sectors.Targeted at underrepresented youth, the app will extend the national reach and engagement of The Blair Project's ProtoEV STEM Challenge where schools, youth clubs and college teams (age 13-19) transform used petrol go karts into fully electric ekarts which they test and race to see which is the fastest and most energy efficient. Students gain hands on skills related to computer aided manufacturing, design for assembly, power electronics, electric motor, drives and battery technologies aligned to the needs of the PEMD manufacturing and supply chains sector.The AR app will enable diverse talent of all ages and abilities to disassemble and assemble virtual go karts, make pre-determined modifications, interact with components and receive audio-visual cues so they can learn at their own pace.This immersive learning app seeks to change the way young people learn about the PEMD skills and technologies involved in electric vehicle systems, powered by battery technologies, making learning fun and engaging. The ProtoEV app builds on an existing immersive electrification skills training app developed by Fuzzy Logic as part of an industry-led and co-designed Emerging Skills Project, funded by the Department of Education to rapidly upskill, reskill and new skill existing employees in the PEMD manufacturing and supply chains to accelerate the path to net zero.EDI will be a critical focus for the ProtoEV app. The main aim is to drive inclusivity and diversity in key areas of the UK's PEMD workforce, building on and complementing existing skills initiatives in electrification sectors.The ultimate goal is to generate higher student engagement and interest in PEMD careers and allow students to learn anywhere and anytime. Web based metrics will be used to measure user engagement and progression pathways linked to the PEMD Skills Hub, which showcases and signposts to further PEMD training courses and career opportunities across all levels.The use of gamification and immersive technologies is an innovative mechanism to engage with youth less likely to consider engineering careers, in a way that has never been done before by the PEMD sector. Adapting the existing ESP Automotive Electrification Skills training app for electric go karts is novel.
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