Immersive Journey to the Root: A mental health and wellbeing application for the BAME Community
Immersive Journey to the Root: A mental health and wellbeing application for the BAME Community
批准号:
10043268
负责人:
金额:
$6.37万
依托单位:
依托单位国家:
英国
项目类别:
Grant for R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --
中文摘要
根据2011年的人口普查,451,529名英国**居民指定他们的种族为孟加拉人,占总人口的**0.7%**。据认为,大约有**1000万孟加拉人**生活在国外,其中约240万孟加拉人以公民身份或持其他有效证件在多达162个国家永久居住在国外。许多国家难民因贫困、移民状况、就业状况、健康状况和年龄等原因无法频繁访问孟加拉国,这引发了巨大的精神健康风险。与此同时,在一个新国家移民和重新安置的经历也与心理健康风险有关。此外,许多具有孟加拉血统的年轻人,包括那些在英国出生和长大的年轻人,由于与他们的根很少或根本没有联系,正在失去文化认同感,造成身份认同危机的巨大风险。为了解决这些社区问题,Mukto Art提出了一个名为**‘沉浸式*寻根之旅’**的应用程序,它实施了与**增强现实(AR)和虚拟现实(VR)**相结合的沉浸式技术,通过将现实世界与数字现实相融合来创造独特的体验。这个模拟的虚拟世界包括人际交流,旨在帮助保持与家庭成员的联系。该应用程序的其他功能包括虚拟游戏、艺术品和其他可以在虚拟环境中与家人互动的活动。这个第一个心理健康应用程序根据受试者的过去、状况、要求和目标开发了一个观点。根据您的成功不断更新的个性化护理计划。这将以多种方式改变这个游戏。其优势包括有效性、私密性、便利性、可负担性和趣味性。这款应用程序将提供一种数字解决方案,将360度视频技术与尖端的音响系统相结合,让个人沉浸在他们的出生地,让他们感觉你已经走进了他们的出生地,探索了他们的祖国城市,而不需要亲自探访。这个项目将帮助散居海外的年轻英籍孟加拉人进行一次虚拟之旅,前往他们祖先出生和长大的城市,加强他们的身份认同。我们的目标都是通过减少游客访问的数量来支持全球净零目标(即,航空业的碳排放)他们的出生地,以提高他们的精神健康。
英文摘要
According to the census of **2011, 451,529 UK** residents specified their ethnicity as Bangladeshi, forming **0.7%** of the total population. It is perceived that about **10 million Bangladeshis** are living abroad, of which about 2.4 million Bangladeshis are living abroad permanently either as citizens or with other valid documents in as many as 162 countries.Many NRBs cannot visit Bangladesh frequently for various reasons, including poverty, immigration status, employment status, health conditions and age, which triggers substantial mental wellbeing risks. At the same time, the experience of migration and resettlement in a new country is also associated with mental health risks.In addition, many young people of Bengali heritage, including those born and raised in Britain, are losing a sense of their cultural identity because of having little or no connection with their roots, creating a huge risk of an identity crisis. To solve these community issues, MUKTO ARTS proposes an application titled **' Immersive** **Journey to the Root'**, which implements immersive technologies integrated with **Augmented reality (AR) and virtual reality (VR)** to create distinct experiences by blending the real world with digital reality.This simulated virtual world includes interpersonal communication designed to help preserve ties with family members back on family. Other features of the application are virtual games, artwork and other activities that can be interacted with family in a virtual environment.This first mental health application develops a viewpoint based on the subject's past, condition, requirements, and goals. An individualized care plan that is constantly updated based on your success. This will change the game in a variety of ways. The advantages include effectiveness, privacy, convenience, affordability, and enjoyment.This offered app will provide a digital solution by combining 360-degree video technology with a cutting-edge sound system to immerse individuals in their birthplace and make them feel like you've stepped inside and explored their native city without physically visiting.This project will facilitate the young British Bangladeshi diaspora to make a virtual journey to the city where their ancestors were born and raised, strengthening their identity.We all aim that this cost-effective application will support the global net-zero target by reducing the number of passengers visiting (i.e., carbon emissions by the aviation industries) their birthplace to boost their mental wellbeing.
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