TrainAR - Augmented Reality Learning Platform for Skills Training
TrainAR - Augmented Reality Learning Platform for Skills Training
批准号:
10069934
负责人:
金额:
$3.8万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2023
资助国家:
英国
项目状态:
已结题
起止时间:
2023 至 --
中文摘要
TrainAR是一个数字平台,使组织、教育机构和培训提供商能够大规模创建增强现实学习体验。沉浸式学习工具,如增强现实,通过让学习更加亲力亲为来加深学习。这有助于建立能力,增强参与,并减少培训时间。该解决方案由模糊逻辑工作室(Fuzzy Logic Studio)设计,最初将针对汽车电气化和可再生能源领域。技术正在快速发展,这导致了技能差距的出现。据估计,到2050年,在绿色经济中,制造业和建筑业可以创造120多万个就业机会。然而,据Make UK称,不到一半的制造商相信,目前的教育和培训市场能够提供现在和未来所需的技能。从事STEM职业的年轻人短缺也是另一个障碍。因此,学习计划需要更加强调为当前和未来的劳动力提供他们在新的工作环境中茁壮成长所需的高需求技能。整合可视化工具,如增强现实,对于确保学习者能够安全有效地练习这些关键技能至关重要。TrainAR不是为了取代实际操作培训而设计的,也不应该取代。然而,它将通过创造一个“沙盒环境”来显著地增加学习者的旅程价值,在这个环境中,他们可以探索和失败,而不会产生任何后果。
英文摘要
TrainAR is a digital platform that enables organisations, educational institutions and training providers to create Augmented Reality learning experiences at scale. Immersive learning tools, such as Augmented Reality, deepen learning by making it more hands-on. This helps to build competence, enhance engagement, and reduce training times.Created by Fuzzy Logic Studio, the solution will initially be targeted at the automotive electrification and renewables energy sectors. Technology is advancing at a rapid pace, which is leading to the emergence of skills gaps. By 2050 it is estimated that over 1.2 million jobs could be created within the manufacturing and construction sectors in a green economy. However, according to Make UK, less than half of manufacturers are confident that the present education and training market can deliver the skills needed now and in the future. A shortage of young people pursuing careers in STEM also presents another hurdle.Therefore, learning programmes need to have a greater emphasis on equipping both the current and future workforce with the high-demand skills they need to thrive in a new world of work. Integrating visualisation tools, such as Augmented Reality, will be vital in ensuring that learners can practise these critical skills safely and effectively.TrainAR is not designed to replace hands-on training, and nor should it. However, it will significantly add value to a learner's journey by creating a 'sandbox environment' where they can explore and fail without consequence.
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