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Gaming Ecosystem as a Multilayered Security Threat (GEMS)

Gaming Ecosystem as a Multilayered Security Threat (GEMS)
作为多层安全威胁的游戏生态系统 (GEMS)
批准号:
10111673
负责人:
金额:
$30.73万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
警方、政策制定者和学术界普遍认为,视频游戏生态系统在激进化过程中发挥着重要作用。然而,到目前为止,还没有令人信服的证据基础来理解这一进程是如何发生的,也没有防止激进化进程的最佳措施。作为多层安全威胁的游戏(GEMS)是一个跨学科、混合方法和跨部门的项目,汇集了来自欧洲各地的学术研究人员、人工智能专家、政策专家和一系列警察当局,以应对这一挑战。共同创造知识与全面的终端用户参与是GEMS的基本原则。GEMS的主要目标是:1)通过开发游戏和激进化社会学的新学术领域,促进激进化和暴力极端主义领域的科学进步;2)为EPA提供新的培训课程和创新工具--瞭望塔(一个面向未来的人工智能平台,旨在识别和防止极端主义内容的传播和在线游戏空间的招募);3)创建一个新的跨部门合作网络,致力于打击游戏生态系统中的极端主义存在--欧洲反游戏相关极端主义网络(Engage);以及4)发展有效的公民意识运动和循证政策解决方案,这将极大地改善高层决策,赋予公民权力,并加强对青少年的保护。这些目标将大大有助于打击极端主义在网络游戏空间的迅速蔓延,并导致一个安全的网络空间。
英文摘要
There is widespread agreement across police authorities, policy makers and the academic community that the video gaming ecosystem plays a substantial role in the process of radicalization. However as yet there is no compelling evidence base to understand how the process takes place, or the best measures to prevent the radicalization process. Games as a Multi-layered Security Threat (GEMS) is an interdisciplinary, mixed-method and cross-sectoral project bringing together academic researchers, AI specialists, policy experts and a range of police authorities from across Europe in order to address this challenge. Co-creation of knowledge with a comprehensive end user engagement is the fundamental principle of GEMS. The main aims of GEMS are: 1) to contribute to a scientific advancement of the field of radicalisation and violent extremism by developing a new academic field of Sociology of Gaming and Radicalisation; 2) to provide EPAs with a novel Training Curriculum and an innovative tool, the Watchtower (a future-proof AI platform trained to recognise and prevent the spread of extremist content and recruitment in the online gaming space); 3) to create a new cross-sectoral collaborative network dedicated to countering extremist presence in the gaming ecosystem – European Networks Against Gaming-Related Extremism (ENgaGE); and 4) to develop an effective Citizens Awareness Campaign and evidence-based Policy Solutions which will greatly improve high level decision making, empower citizens and enhance youth protection. These aims will significantly contribute to the fight against the rapid spread of extremism in the online gaming spaces and lead to a secure cyberspace.
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