GS-SUBD
GS-SUBD
批准号:
49901
负责人:
金额:
$40.69万
依托单位:
依托单位国家:
英国
项目类别:
Study
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --
中文摘要
VR有可能通过实现身临其境的实时协作创作来彻底改变电影/游戏行业的创作过程(机会为46亿GB)。电影/游戏行业的设计师通常作为自由职业者在单独的竖井中远程工作,尽管他们的工作在最终产品(电影场景/游戏关卡)中被汇集在一起。这是因为目前还没有可用的协作创建软件,这为沟通不畅/效率低下留下了空间。此外,设计师使用多种类型的3D建模技术。目前,每个设计软件只专注于一种建模技术,因此设计师必须使用多个软件包进行创作(例如,Maya、3DSMax、Blender)。这效率很低,因为它需要设计者在程序之间导入/导出数据,并导致数据转换错误和手动返工。每个程序也有不同的用户界面(UI)和用户体验(UX),因此设计人员必须花费大量时间掌握多种工具才能保持竞争力。沉浸式实时协同创建软件允许用户使用Subd和NURBS无缝建模,允许设计人员使用一个软件进行创建,从而减少手动修复数据转换的时间。此外,设计师只需学习一种软件,就可以在设计界实现3D建模的民主化。最后,使利益相关者能够远程实时审查工作,将使没有海外办事处或大笔旅行预算的英国地区性企业能够更有效地争夺国际客户。重力草图将进行深入研发,以吸引市场并制作GS-Subd的原型,这是一款身临其境的协作式一体式3D建模软件。这将允许用户在Subd/NURBS之间无缝切换,并与其他利益相关者实时进行远程、身临其境的审查。
英文摘要
VR has the potential to revolutionise the creation process in the Film/Gaming industries (£4.6bn opportunity) by enabling immersive real-time collaborative creation.Designers in Film/Gaming often work remotely as freelancers in individual silos, although their work is brought together at the end for the final product (film scenes/game levels). This is because there is no collaborative creation software currently available, and this leaves room for miscommunication/inefficiencies.Also, designers use multiple types of 3D modelling techniques. Currently, design software each only focus on one modelling technique, so designers have to use several software packages for creation (e.g. Maya, 3DSMax, Blender). This is inefficient, as it requires the designer to import/export data between programs, and results in data translation errors and manual rework. Each program also has different user interfaces (UI) and user experience (UX), so designers must spend significant time mastering multiple tools to be able to stay competitive.Immersive real-time collaborative creation software which allows users to model seamlessly using both SubD and NURBS would allow designers to create using one software, reducing the time spent manually fixing data translation. Also, designers would only have to learn one software, leading to the democratisation of 3D modelling amongst the design community. Finally, enabling stakeholders to review work remotely in real-time will enable regional UK businesses without overseas offices or large travel budgets to more effectively compete for international customers.Gravity Sketch will conduct deep R&D to engage the market and prototype GS-SUBD, an immersive, collaborative all-in-one 3D modelling software. This would allow users to switch seamlessly between SubD/NURBS and conduct remote, immersive reviews with other stakeholders in real-time.
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