Researching ways to promote social inclusion by exploring alternative ways to represent time beyond marginalising narratives of time.
Researching ways to promote social inclusion by exploring alternative ways to represent time beyond marginalising narratives of time.
批准号:
2258625
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
中文摘要
我开始了这项研究,以探索西方社会中时间实现的边缘化效应。随着社会科学在时间和社会方面贡献了不同的文献,在关于设计,时间和边缘化的文献研究中,只有少数研究提到了这一点。出于这个原因,本研究的重点是设计和填补社会时间实现所产生的边缘化效应的文献空白。由于人工智能的进步,围绕潜在就业影响的最前沿对话,重新思考社会如何实现时间和社会包容性,超越快、慢和线性时间性,可以说比以往任何时候都更重要,特别是对于创造产品和服务的设计师来说,将时间概念融入设计中。由于人机交互(HCI)等学科处于人们如何与社会中常用的产品、界面和设备进行交互的最前沿,因此本研究将其研究方法嵌入该领域。本研究旨在填补设计中的文献空白,时间和边缘化,同时创建干预方法,增加人机交互中的文献和设计方法,将时间纳入设计过程这样做的目的是赋予多样化,包容性的设计解决方案,考虑时间超越主流的时间理论,如加速和时间挤压难题。这些时间理论可能会压迫社会群体和设计社会时间组织的创造力。本研究的下一个目标是与当前时间叙事边缘化的社区合作,讨论时间组织的社会复杂性。它的目的是为进一步研究潜在的当前设计提供信息,这些设计可以推动时间超越先前提到的主导理论,并为包容性的未来社会实施设计提供信息。进一步的目标是实施时间设计回到社区收集研究是否有助于创造更具社会包容性的时间干预和社会组织。希望这一研究能为人机交互领域和设计学科中的时间问题的重新思考提供信息,并推动知识的边界。一种多元混合的方法论方法将指导人类学、人机交互和时间设计方法的研究过程。民族志研究允许观察性研究方法来研究对被时间叙事边缘化的社区的影响,并与设计师合作,以进一步了解时间目前如何影响他们的设计。使用这种方法将告知时间设计如何用于创建更具社会包容性的人机交互设计。一旦设计形成,他们将被实施回到社区,然后焦点小组将运行,以收集数据总结,如果这些设计有助于他们的目标重新思考设计,时间和边缘化。这项研究提供了一个平台,设计师,社会科学家和任何学科,结合技术,社会互动或改革,思考超越当前占主导地位的时间和社会理论。如果不超越这些主流理论,我们如何设计、互动、决定和实施社会技术将对社会和社会组织产生限制性和边缘化的影响。前面提到的目标将增加创新和授权的设计,概念和干预系统,以推动限制性的主流时间理论超越潜在的社会压迫概念和创造性限制。
英文摘要
I embarked on this research to explore the marginalising effects of time implementations within western society. With social science contributing varying literature around time and society, during literature research on design, time and marginalisation only a few research mentions where found. For this reason, the research focuses on designing and filling the literature gap on the marginalising effects created by social time implementations. With forefront conversation around potential employment implications due to advancements in artificial intelligence, re-thinking how society implements time and social inclusion beyond fast and slow and linear temporality is arguably more important than ever, especially to designers creating products and services that incorporate time practises within the design. Due to disciplines such as human-computer interaction (HCI) at the forefront of how people interact with products, interfaces and devices commonly implemented into society, this research embeds its research methods within this field.The research aims to contribute to the literature gap in design, time and marginalisation while creating intervention methods that add to literature within HCI and design methodologies that incorporate time within the design process. The aim of this is to empower diverse, inclusive design solutions that think about time beyond the dominant theories of time, such as acceleration and time squeeze conundrums. These time theories can oppress social groups and the creativity within designing for social temporal organisation. The next aim of this research is to work with communities marginalised by current temporal narratives to speak about the social complexities of temporal organisation. It is aiming to inform further research on potential present designs that can push time beyond the dominant theories mentioned prior and inform inclusive future social implemented designs. Further objectives are to implement the temporal designs back into the communities to gather research on whether the designs helped create more socially inclusive temporal interventions and social organisations. Hoping this will inform and push the boundaries of knowledge in re-thinking about time within the field of HCI and the various design disciplines.A multi mixed methodological approach will guide the research process incorporating ethnography, Human-computer interaction and temporal design methods. The ethnography study allows for observational research methods to research the impact on communities marginalised by time narratives as well as working with designers to understand further how time currently informs their designs. Using this method will inform how temporal designs can be used to create more socially inclusive human-computer interaction designs. Once the designs formulate, they will be implemented back into the community, then focus groups will be run to gather the data summarising if these designs helped in their goal of re-thinking about design, time and marginalisation.This research provides a platform for designers, social scientists and any discipline that incorporates technology, social interaction or reforms to think beyond current dominant theories of time and society. Without thinking beyond these dominant theories how we design, interact, decide and implement social technologies will be bound with restrictive and marginalising effects on society and social organisation. The aims mentioned prior will add innovative and empowering designs, concepts and intervention systems to push the restrictive dominant theories of time beyond there potentially social oppressive concepts and creative restrictions.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金