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'Playing' with Gay Sex: Exploring Sexual Play in Queer Pornographic Video Games Through Sexual Scripting

'Playing' with Gay Sex: Exploring Sexual Play in Queer Pornographic Video Games Through Sexual Scripting
“玩”同性恋:通过性脚本探索酷儿色情视频游戏中的性游戏
批准号:
2589560
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2021
资助国家:
英国
项目状态:
未结题
起止时间:
2021 至 --

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中文摘要
翻译
这项研究通过性脚本探索了酷儿色情视频游戏中的性游戏--一种规定性行为或性“规则”的概念(马歇尔等人,2018年:16)-专注于使用色情内容为玩家带来乐趣的机制和游戏元素。游戏通过限制玩家的“规则”进行(Salen和齐默尔曼,2004);酷儿通过批评在游戏环境中塑造LGBTQ+主体的力量来挑战这些结构(Ruberg,2018:544-545)。调查酷儿色情游戏中的性游戏,探索权力结构中游戏和性身份导航(代表性和身体)的复杂性。性游戏是为了满足个人欲望而采取的行动(Paasonen,2018)。这可以探索玩家的性代理,就像游戏中的参数可以定义他们的行为和乐趣一样。现在,游戏采用性和色情元素作为游戏功能(Lauteria和Wysocki,2015:1-2)。考虑到这些构建快乐的结构,在这些游戏中探索酷儿性游戏可能意味着变革性体验(Salen和齐默尔曼,2004; Tanenbaum和Tanenbaum,2015)或越界,拒绝“隐含的玩家”(Aarseth,2007; Jorgensen和Karlsen,2018)。Itch.io西姆斯4(Maxis,2014)-脱颖而出(Obscurasoft,2014)-全方位服务(Mazjojo制作,2020)项目研究问题:-如何通过游戏边界实施性行为/实践?-虚拟/物理空间如何限制玩家的性行为?在游戏中,同性恋的目光是如何固定在同性恋男性身上的?这种性别化是如何从同性恋色情图像中产生的?利用二手文献,该项目将通过符号学和上下文方法批判性地分析游戏中的元素,重点关注明确的角色构建和游戏机制。这旨在从研究者的角度探讨性游戏作为社会决定的。然后,定性讨论将与自我民族志和在线讨论线程(在Reddit上生成)一起分析,描述玩家对这些游戏和功能的情感反应。
英文摘要
This research explores sexual play within queer pornographic video games through sexual scripting - a concept prescribing sexual conducts or 'rules' of sex (Marshall et al., 2018: 16) - focusing on mechanics and in-game elements using pornography for player pleasure. Play progresses through 'rules' limiting the player (Salen and Zimmerman, 2004); Queerness challenge these structures through critiquing powers shaping LGBTQ+ subjects within play contexts (Ruberg, 2018: 544-545). Investigating sexual play in queer porn games explores complexities of play and navigation of sexual identities (representation and physical) within power structures. Sexual play is action motivated towards satisfying individual desires (Paasonen, 2018). This can explore player sexual agency as contested as in-game parameters may define their behaviours and pleasure. Now, gaming adopts elements of sex and pornography as play features (Lauteria and Wysocki, 2015: 1-2). Considering these as structures building pleasure, exploring queer sexual play in these games may indicate transformative experiences (Salen and Zimmerman, 2004; Tanenbaum and Tanenbaum, 2015) or transgressive, rejecting "implied players" (Aarseth, 2007; Jorgensen and Karlsen, 2018).While locating other PC games to explore through websites Steam and Itch.io, the project currently analyses:- Hurt Me Plenty (Robert Yang, n.d.)- The Sims 4 (Maxis, 2014)- Coming Out on Top (Obscurasoft, 2014)- Full Service (Mazjojo Productions, 2020)Project Research Questions:- How can sexual conduct/practice be enforced through game boundaries?- How can virtual/physical spaces restrict player sexual behaviour?- How are homoerotic gazes fixed to sexualise gay men in gaming?- How does this sexualisation arise from gay porn iconographies?Using secondary literature, the project will critically analyse in-game elements through semiotic and contextual approaches, focusing on explicit character constructions and play mechanics. This aims to explore sexual play as socially determined from a researcher's perspective. The qualitative discussion will then be analysed alongside autoethnography and online discussion threads (generated on Reddit) describing players' emotional responses regarding these games and features.
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