Designing for Reflection and Appropriation
Designing for Reflection and Appropriation
批准号:
2882096
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --
中文摘要
玩家挪用和颠覆性游戏实践通常被视为是由于玩家的创造力而产生的现象,而不是因为游戏本身,而是尽管存在限制。尽管文献已经发展到我们能够理解代理的相互联系形式的地步,但关于我们如何通过游戏设计框架来处理玩家挪用仍然存在差距,这提供了一个潜在的富有成效的研究领域,我们可以研究游戏设计的替代范例。该项目旨在通过调查玩家反思与创造力之间的关系,以及某些游戏设计方法如何引发结构挪用,来探索我们如何邀请玩家挪用游戏结构。回答这些问题不仅可以帮助我们扩展对设计的理解,而且还可以帮助玩家更深入地掌握他们代理的潜力,这可以提供福祉,例如在数字环境中增加控制感和形成个人有意义的游戏实践的能力。
英文摘要
Player appropriation and subversive play-practices are often seen as phenomena that arise due to the creativity of players, not because of the games themselves, but despite their constraints. Even though the literature has evolved to the point where we can appreciate the interconnected forms of agencies, there is still a gap regarding how we can approach player appropriation through the frame of game design, which provides a potentially fruitful area of research where we can investigate alternative paradigms of game design. This project proposes to explore how we can invite players to appropriate the structures of play by investigating the relationship between player reflection and creativity and how certain approaches to game design can invite structural appropriation. Answering these questions could not only help us expand our understanding of design that is conscious and inviting of the multiplicity of play-practices, but it could also help players gain deeper hold of the potentials of their agencies which can provide well-being benefits such as having an increased sense of control in digital contexts and the ability to form personally meaningful play-practices.
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