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Health in Motion- Interactive Exercises for Safer Mobility

Health in Motion- Interactive Exercises for Safer Mobility
运动中的健康 - 互动练习,实现更安全的出行
批准号:
8782088
负责人:
Sheryl Flynn
金额:
$107.18万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-01 至 2016-04-30

项目摘要

项目成果

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中文摘要
翻译
描述(由申请人提供):该SBIR第二阶段项目的目标是完成将一个完善的、基于证据的跌倒预防计划转化为一个低成本、易于访问的个性化跌倒预防软件程序。Health-in-Motion将是一种交互式引导锻炼计划,使用创新的运动控制技术,在个人电脑上提供。在过去的十年里,因跌倒导致的死亡率上升了65%,预计到2020年,每年因跌倒造成的伤害损失将超过540亿美元。专门为改善平衡和力量而设计的锻炼计划可以减少30%-40%的跌倒几率;潜在地每年为医疗保健系统节省180亿美元。不幸的是,这些计划的传播受到人员成本的限制,通常需要前往社区中心由经验丰富的讲师进行培训。电子游戏技术可以提供一种解决方案。老年人对玩手势控制游戏的兴趣前所未有,这创造了一个尚未开发和可行的市场,以提供公共卫生干预。创新:我们将把现有的循证预防跌倒计划转化为互动的数字活动,进行大规模传播。最终产品将1)提供经过验证的平衡筛选测试,2)通过旨在改善平衡的个性化锻炼计划使用户进步,3)通过动态网络用户界面为用户和提供者提供性能数据,4)挑战认知储备,5)提供社会支持,6)教育用户预防跌倒。用户的动作可以通过创新的3D动作捕捉传感器Kinect for Windows v2进行识别、识别和跟踪。战略:Health-in-Motion将把可靠和经过验证的跌倒预防计划(Otago Exercise Program和太极)数字化为交互式软件应用程序,供大规模分发和家庭使用。这个应用程序是专门为老年用户的健康和安全需求量身定做的方法:在本产品的其余开发过程中将应用跨学科的、以用户为中心的敏捷设计方法。主题专家(老年人、护理人员、临床医生)将继续参与开发过程,以确保Health-in-Motion满足他们的需求。我们将完成一项试点结果研究,以检验以下假设:与标准计划相比,用户将更喜欢Health-in-Motion,用户在接受Health-in-Motion一个月的培训后,将更频繁地参与并在跌倒风险测量方面表现更好,平衡筛查将与标准临床测试呈正相关。
英文摘要
DESCRIPTION (provided by applicant): The Objective of this SBIR Phase II project is to complete the translation of a well-established, evidence-based falls prevention program into a low cost, easily accessed personalized falls prevention software program. Health-In-Motion will be an interactive guided exercise program using innovative motion controlled technology for delivery on a personal computer. The death rate due to falls has increased 65% over the past decade and the total annual cost of injurious falls is projected to be over $54 billion by 2020. Exercise programs specifically designed to improve balance and strength, can decrease the rate of falls by 30%-40%; potentially saving the health care system $18 billion annually. Unfortunately, the dissemination of these programs is limited by personnel costs and often requires traveling to community centers for training by an experienced instructor. Video game technology can provide a solution. There is unprecedented interest by older adults in playing gesture-controlled games, creating an untapped and viable market to deliver a public health intervention. Innovation: We will translate established evidence-based falls prevention programs into interactive digital activities for mass dissemination. The final product will 1) deliver a validated balance screening test, 2) progress a user through an individualized exercise program designed to improve balance, 3) deliver data on performance for users and providers through a dynamic Web-UI, 4) challenge to cognitive reserve, 5) offer social support and 6) educate users about fall prevention. Users' movements are identified, recognized, and tracked with an innovative 3D motion capture sensor, Kinect for Windows v2. Strategy: The Health-In-Motion will digitize reliable and validated fall prevention programs (Otago Exercise Program and Tai Chi) into an interactive software application for mass distribution and home use. This application is tailored specifically for the health and safety needs of older adult users Methods: A trans-disciplinary agile user-centered design approach will be applied in the remainder of the development of this product. Subject matter experts (older adults, caregivers, clinicians), will continue to participate in the development process to insure Health-In-Motion meets their needs. We will complete a pilot outcome study to test the hypotheses that users will prefer Health-In-Motion over standard programs, users will engage more frequently and perform better on falls risk measures after one month of training with Health-In-Motion and that the balance screens will positively correlate with standard clinical tests.
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海外基金