A pilot sensor-controlled digital gaming intervention with real-time behavior tracking to motivate self-management behaviors in older adults with heart failure
A pilot sensor-controlled digital gaming intervention with real-time behavior tracking to motivate self-management behaviors in older adults with heart failure
批准号:
9789385
负责人:
Kavita Radhakrishnan
金额:
$19.11万
依托单位国家:
美国
项目类别:
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-09-20 至 2021-07-31
关键词:
AccelerometerActive LearningAddressAdherenceAgeBehaviorBehavioral ModelBluetoothCellular PhoneCharacteristicsChronic DiseaseClassificationClinicClinicalClinical TrialsCognitiveControl GroupsDataDevelopmentDiabetes MellitusDiagnosisEffectiveness of InterventionsElderlyEnrollmentEquilibriumExerciseFaceFailureFeedbackFutureGeriatric NursingGoalsHabitsHealthHealthcareHeartHeart failureHome environmentHospitalizationHuman ResourcesImmersion Investigative TechniqueIncentivesIncidenceInformation Resources ManagementInterventionIntervention StudiesKnowledgeLearningLearning ModuleLife StyleMeasuresMonitorMotivationNew YorkOutcomeOutpatientsParticipantPatient-Focused OutcomesPatientsPharmaceutical PreparationsPhysical activityPlayPreparationProcessQuality of lifeRandomizedRandomized Controlled Clinical TrialsRecommendationResourcesRewardsSelf EfficacySelf ManagementSiteStandardizationSymptomsTechnologyTestingTexasTimeTravelUnited States National Institutes of HealthWeightbasebehavior changebehavioral outcomecardiovascular nursingcostdesigndigitalevidence basefunctional statusgroup interventionhospital readmissionimpaired functional statusimprovedinnovationinsightmobile computingmortalityportabilitypreferencepreventprimary outcomeprocessing speedprogramsprospectiveprototyperecruitresponsesatisfactionsecondary outcomesensorskillssocialtherapy designtooltreatment as usualtrendusability
中文摘要
项目总结/摘要
尽管在治疗方面取得了重大进展,但心力衰竭(HF)仍然是心力衰竭的主要原因。
美国老年人的住院率,估计每年花费320亿美元。自卑
老年HF患者的管理导致对行为建议的依从性差,
认识到HF健康危机并寻求临床帮助,导致频繁住院,
功能状态和生活质量差。然而,最近的大规模干预研究旨在
支持HF自我管理面临着招聘低于预期的挑战,
参与者被要求前往干预地点,与通常的护理计划进行比较,
特殊但昂贵的人力资源-耗费大量人力资源或未能让参与者参与到研究结束
时期一种有前途的方法是使用传感器控制的数字游戏(SCDG),它提供负担得起的,
便携式、可扩展的工具,以促进参与HF自我管理行为,
坚持体重监测和身体活动,同时是愉快的,易于使用。首要目标
本研究的目的是获得初步疗效数据并对SCDG进行全面的可行性评估
干预,用蓝牙无线电体重秤和活动跟踪器激活游戏
基于老年HF参与者的真实的实时体重监测和锻炼的奖励和反馈
行为。在目标1中,我们将评估10名老年人对SCDG的偏好和可接受性,
在形成设计过程中HF。在目标2中,激励参与者参与HF自我管理
行为,我们将开发一个SCDG(“安全在家”)由福格的行为模型,利用叙事
其中目标是帮助游戏中的化身避免再次住院并评估其可用性。目标3将
评价SCDG干预对HF自我评估参与率主要结局的初始疗效
体重监测的管理行为和体力活动参与的次要结果,HF自我评估
管理知识、自我效能、HF功能状态、住院时间和生活质量。为此
在这项研究中,我们将招募确诊为纽约心脏协会HF I至III级的老年人,
我们将44名患者随机分为两组,一组接受SCDG干预,
一组将接收跟踪体重监测和活动的传感器,并在移动的上播放SCDG
智能手机12周或对照组,将接收传感器和跟踪活动和体重的应用程序
监测和标准化的书面高频教育模块。目标4将确定SCDG的可行性
这将为设计未来更大、更长的随机对照临床试验奠定基础。
我们的项目将为数字游戏解决方案提供急需的洞察力和指导,以激励坚持
HF自我管理行为和改善老年HF患者的健康结果。
英文摘要
PROJECT SUMMARY/ABSTRACT
Despite significant advances in treatment, heart failure (HF) continues to be the leading cause of
hospitalizations among older adults in the U.S., with an estimated annual cost of $32 billion. Poor self-
management in older adults with HF causes poor adherence to behavior recommendations, delays in
recognizing HF health crises and seeking clinical assistance, leading to frequent hospitalizations, impaired
functional status, and poor quality of life. However, recent large-scale studies of interventions designed to
support HF self-management have suffered from challenges of lower than anticipated recruitment as
participants were required to travel to intervention sites, being compared with usual care programs that were
exceptional but expensive and human resource-intensive or failure to engage participants till end of study
periods. One promising approach is the use of sensor-controlled digital games (SCDG), which offer affordable,
portable, scalable tools to facilitate engagement in HF self-management behaviors that show the poorest
adherence—weight monitoring and physical activity—while being enjoyable and easy to use. The primary goal
of this study is to obtain initial efficacy data and undertake a comprehensive feasibility assessment of a SCDG
intervention that synchronizes with a Bluetooth-enabled weight scale and activity tracker to activate game
rewards and feedback based on older adult HF participants’ real-time weight monitoring and exercise
behaviors. In Aim 1, we will assess the preferences, and acceptability of the SCDG among 10 older adults with
HF during formative design process. In Aim 2, to motivate participants’ engagement in HF self-management
behaviors, we will develop a SCDG (“Safe at Home”) informed by Fogg’s behavioral model, utilizing a narrative
in which the goal is to help an avatar in the game avoid re-hospitalization and assess its’ usability. Aim 3 will
evaluate the initial efficacy of the SCDG intervention for primary outcome of rate of engagement in HF self-
management behavior of weight-monitoring and secondary outcomes of physical activity engagement, HF self-
management-knowledge, and self-efficacy, HF-functional status, hospitalization, and quality of life. For this
study, we will recruit older adults diagnosed with the New York Heart Association’s HF classification I to III from
out-patient HF settings in central Texas, and we will randomize 44 patients to either the SCDG intervention
group that will receive sensors tracking weight monitoring and activity and play the SCDG on a mobile
smartphone for 12 weeks or a control group that will receive sensors and an app tracking activity and weight
monitoring, and standardized written HF educational modules. Aim 4 will determine the feasibility of the SCDG
intervention and will form the basis for designing a future larger and longer randomized controlled clinical trial.
Our project will generate much needed insight and guidance for digital gaming solutions to motivate adherence
to HF self-management behaviors and improve the health outcomes of older adults with HF.
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会议论文
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海外基金