Beyond player types: gaming achievement goal

Beyond player types: gaming achievement goal
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超越玩家类型:游戏成就目标

DOI:
10.1145/2037692.2037701
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发表时间:
2011
期刊:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子:
--
通讯作者:
Brian Magerko
Brian Magerko
中科院分区:
--
文献类型:
--
作者:
C. Heeter;Yu;B. Medler;Brian Magerko

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教育学和心理学研究已经使用被称为成就目标的动机结构来预测学习成功和对失败的反应。在这篇文章中,我们调整了课堂成就目标量表来衡量游戏成就目标。我们收集了432名大学生的调查数据,实证检验了成就目标结构从教育研究到游戏的适用性和效用。我们引入了一种新的方法,以玩家类型为基础,掌握和性能游戏成就目标。四种类型的研究:超级成就者,掌握只,性能只,和非成就者。我们还研究了四种成就目标型球员与传统的成就者、探索者型球员之间的关系。我们发现,游戏中的探索兴趣可以存在于四种类型中的任何一种,但那些具有强烈掌握目标的人对探索的兴趣最低。性别和游戏频率与游戏成就目标显著相关。最后讨论了游戏设计的启示和建议。
Education and psychology studies have used motivational constructs called achievement goals to predict learning success and response to failure. In this article we adapted classroom achievement goal scales to instead measure gaming achievement goals. We collected survey data from 432 university students to empirically examine the applicability and utility of achievement goal constructs from education research to gaming. We introduced a new approach to player types based on mastery and performance gaming achievement goals. Four types are studied: super-achievers, mastery-only, performance-only, and non-achievers. We also examined the relationship between our four achievement goal player types to the traditional achiever, explorer player types. We found that Interest in exploration in games can exist in any of the four types, but those with strong mastery goals have the lowest interest in exploration. Gender and gaming frequency were significantly related to gaming achievement goals. The implications and suggestions for designing games for learning and entertainment are discussed.
DOI: 10.1037/0022-3514.80.3.501
发表时间: 2001-03
影响因子: 7.6
作者:
A. Elliot;Holly Mcgregor
通讯作者: A. Elliot;Holly Mcgregor
DOI: 10.1037/0022-3514.85.3.541
发表时间: 2003-09-01
影响因子: 7.6
作者:
Grant, H;Dweck, CS
通讯作者: Dweck, CS