“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
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“我看到你了!”:基于视频游戏主题分析的智能体视觉感知界面线索设计框架
DOI:
10.1145/3491102.3517699
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发表时间:
2022
期刊:
影响因子:
--
通讯作者:
Toups Dugas, Z
中科院分区:
文献类型:
--
作者:
Rueben, Matthew;Horrocks, Matthew R;Martinez, Jennifer Eleanor;Cormier, Michelle V;LaLone, Nicolas;Fraune, Marlena;Toups Dugas, Z
As artificial agents proliferate, there will be more and more situations in which they must communicate their capabilities to humans, including what they can “see.” Artificial agents have existed for decades in the form of computer-controlled agents in videogames. We analyze videogames in order to not only inspire the design of better agents, but to stop agent designers from replicating research that has already been theorized, designed, and tested in-depth. We present a qualitative thematic analysis of sight cues in videogames and develop a framework to support human-agent interaction design. The framework identifies the different locations and stimulus types – both visualizations and sonifications – available to designers and the types of information they can convey as sight cues. Insights from several other cue properties are also presented. We close with suggestions for implementing such cues with existing technologies to improve the safety, privacy, and efficiency of human-agent interactions.
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DOI:
10.1145/2145204.2145291
发表时间:
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期刊:
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DOI:
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