“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames

“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
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“我看到你了!”:基于视频游戏主题分析的智能体视觉感知界面线索设计框架

DOI:
10.1145/3491102.3517699
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发表时间:
2022
期刊:
CHI '22: CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Toups Dugas, Z
Toups Dugas, Z
中科院分区:
--
文献类型:
--
作者:
Rueben, Matthew;Horrocks, Matthew R;Martinez, Jennifer Eleanor;Cormier, Michelle V;LaLone, Nicolas;Fraune, Marlena;Toups Dugas, Z

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随着人工智能的激增,将会出现越来越多的情况,它们必须向人类传达它们的能力,包括它们能“看到”的东西。人工智能在电子游戏中以计算机控制的形式存在了几十年。我们分析电子游戏不仅是为了启发更好的代理设计,也是为了阻止代理设计师复制已经被理论化、设计和深入测试的研究。我们对电子游戏中的视觉线索进行了定性的专题分析,并开发了一个框架来支持人机交互设计。该框架确定了设计师可以使用的不同位置和刺激类型(包括可视化和声音化)以及他们可以作为视觉线索传达的信息类型。还介绍了其他几个线索属性的见解。最后,我们提出了利用现有技术实现这些线索的建议,以提高人-代理交互的安全性、隐私性和效率。
As artificial agents proliferate, there will be more and more situations in which they must communicate their capabilities to humans, including what they can “see.” Artificial agents have existed for decades in the form of computer-controlled agents in videogames. We analyze videogames in order to not only inspire the design of better agents, but to stop agent designers from replicating research that has already been theorized, designed, and tested in-depth. We present a qualitative thematic analysis of sight cues in videogames and develop a framework to support human-agent interaction design. The framework identifies the different locations and stimulus types – both visualizations and sonifications – available to designers and the types of information they can convey as sight cues. Insights from several other cue properties are also presented. We close with suggestions for implementing such cues with existing technologies to improve the safety, privacy, and efficiency of human-agent interactions.
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