Rectangular Selection of Components in Large 3D Models on the Web
Rectangular Selection of Components in Large 3D Models on the Web
复制标题
Web 上大型 3D 模型中组件的矩形选择
DOI:
10.1145/3329714.3338125
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Friston S
中科院分区:
文献类型:
--
作者:
Friston S
We introduce a novel method for rectangular selection of components in large 3D models on the web. Our technique provides an easy to use solution that is developed for renderers with partial fragment shader support such as embedded systems running WebGL. This method was implemented using the Unity 3D game engine within the 3D Repo open source framework running on a web browser. A case study with industrial 3D models of varying complexity and object count shows that such a solution performs within reasonable rendering expectations even on underpowered devices without a dedicated graphics card.
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DOI:
10.1145/2775292.2775312
发表时间:
2015-06
期刊:
Proceedings of the 20th International Conference on 3D Web Technology
影响因子:
--
作者:
Timothy Scully;J. Dobos;Timo Sturm;Yvonne Jung
通讯作者:
Timothy Scully;J. Dobos;Timo Sturm;Yvonne Jung
影响因子:
0.2
作者:
C. Black
通讯作者:
C. Black
DOI:
--
发表时间:
2018
期刊:
International Conference on 3D Technologies for the World Wide Web
影响因子:
--
作者:
J. Dobos;Carmen Fan;Pavol Knapo;Charence Wong
通讯作者:
Charence Wong
DOI:
10.1145/2338714.2338736
发表时间:
2012-08
期刊:
--
影响因子:
--
作者:
J. Dobos;A. Steed
通讯作者:
J. Dobos;A. Steed
DOI:
--
发表时间:
2017
期刊:
International Conference on 3D Technologies for the World Wide Web
影响因子:
--
作者:
Sebastian Friston;Carmen Fan;J. Dobos;Timothy Scully;A. Steed
通讯作者:
A. Steed