Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning

Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning
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Minecraft 作为分析和实践空间推理的生成平台

DOI:
10.1007/978-3-030-57983-8_22
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发表时间:
2020
期刊:
Spatial Cognition XII. Spatial Cognition 2020. Lecture Notes in Computer Science
影响因子:
--
通讯作者:
Worsley, M.
Worsley, M.
中科院分区:
--
文献类型:
--
作者:
Andrus, B.;Bar-El, D.;Msall, C.;Uttal, D.;Worsley, M.

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随着人们对Minecraft的兴趣不断增长,我们认为它有潜力成为一个练习和学习空间推理的环境。为了支持这一论述,我们描述了我们目前对Minecraft中空间推理技能的分析。20名大学生参与了一项实验室研究,要求他们在Minecraft中重建三座现有的建筑物。用户操作的屏幕截图,以及眼动追踪数据,帮助我们确定学生利用视角的方式,构建心理表征,建筑和位置标记,以及错误检查。这些发现为进一步研究学生在玩Minecraft时可能表现出的空间技能类型提供了初步动力。它还介绍了有关Minecraft活动的设计如何促进或抑制某些空间技能的使用的问题。
As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked them to recreate three existing buildings in Minecraft. Screen captures of user actions, together with eye tracking data, helped us identify ways that students utilize perspective taking, constructing mental representations, building and place-marking, and error checking. These findings provide an initial impetus for further studies of the types of spatial skills that students may exhibit while playing Minecraft. It also introduces questions about how the design of Minecraft activities may promote, or inhibit, the use of certain spatial skills.
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者:
Kay E. Ramey;D. Uttal
通讯作者: D. Uttal
用 Minecraft 训练心理旋转的空间参与
DOI: 10.1145/2968120.2987747
发表时间: 2016
期刊: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
影响因子: --
作者:
Anna Nguyen;Stefan Rank
通讯作者: Stefan Rank