Evidence-based guidelines for wise use of electronic games by children

Evidence-based guidelines for wise use of electronic games by children
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儿童明智使用电子游戏的循证指南

DOI:
10.1080/00140139.2014.895856
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发表时间:
2014
期刊:
影响因子:
2.4
通讯作者:
A. Campbell
A. Campbell
中科院分区:
工程技术3区
文献类型:
--
作者:
L. Straker;R. Abbott;R. Collins;A. Campbell

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电子游戏被儿童广泛使用,通常持续时间很长,但迄今为止,还没有关于其使用的循证指南。本文的目的是提出指导方针,明智地使用电子游戏的儿童的基础上的叙述性审查的研究。本文提出了一个影响儿童电子游戏互动的因素模型。它总结了使用电子游戏对身体活动和久坐行为、心脏代谢健康、肌肉骨骼健康、运动协调、视力、认知发展和心理社会健康的积极和消极影响的证据。现有的准则和准则的作用进行了讨论。最后,这些信息被汇编成一套明确的循证指南,关于儿童明智地使用电子游戏,针对儿童,家长,专业人士和电子游戏行业。这些指南提供了一个可用的知识和务实的指导方针的基础上,电子游戏的具体证据和相关研究的综合访问。从业者总结:电子游戏是许多孩子生活中重要的一部分。有证据表明,它们影响到儿童行为、健康和发展的许多方面,尽管许多问题缺乏令人信服的证据。这些基于证据的指南提供了一个可用的知识和务实的指导方针的基础上,电子游戏的具体证据和相关研究的综合。
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child–e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research. Practitioner Summary: E-games are an important part of life for many children. Evidence suggests they impact on many aspects of children's behaviour, health and development, though many issues lack convincing evidence. These evidence-based guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research.
DOI: 10.1016/j.amepre.2011.05.013
发表时间: 2011-08-01
影响因子: 5.5
作者:
Owen, Neville;Sugiyama, Takemi;Sallis, James F.
通讯作者: Sallis, James F.
DOI: 10.1002/cad.20031
发表时间: 2013
影响因子: 2.8
作者:
Calvert, Sandra L.;Staiano, Amanda E.;Bond, Bradley J.
通讯作者: Bond, Bradley J.