Electronic gaming and the obesity crisis.

Electronic gaming and the obesity crisis.
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DOI:
10.1002/cad.20031
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发表时间:
2013
影响因子:
2.8
通讯作者:
Bond, Bradley J.
Bond, Bradley J.
中科院分区:
心理学3区
文献类型:
--
作者:
Calvert, Sandra L.;Staiano, Amanda E.;Bond, Bradley J.

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Children and adolescents in the United States and in many countries are projected to have shorter life spans than their parents, partly because of the obesity crisis engulfing the developed world. Exposure to electronic media is often implicated in this crisis because media use, including electronic game play, may promote sedentary behavior and increase consumption of high-calorie foods and beverages that are low in nutritional value. Electronic games, however, may increase children’s physical activity and expose them to healthier foods. We examine the role of electronic games in the pediatric obesity crisis and their contribution to more favorable health outcomes.
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