AtDELFI: automatically designing legible, full instructions for games
AtDELFI: automatically designing legible, full instructions for games
复制标题
AtDELFI:自动设计清晰、完整的游戏说明
DOI:
10.1145/3235765.3235790
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发表时间:
2018
期刊:
影响因子:
--
通讯作者:
J. Togelius
中科院分区:
文献类型:
--
作者:
M. Green;A. Khalifa;Gabriella A. B. Barros;Tiago Machado;Andy Nealen;J. Togelius
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (Automatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.
影响因子:
2.3
作者:
Joppen;Moneke;Schröder;Fürnkranz
通讯作者:
Fürnkranz
影响因子:
2.3
作者:
Perez-Liebana, Diego;Liu, Jialin;Khalifa, Ahmed;Gaina, Raluca D.;Togelius, Julian;Lucas, Simon M.
通讯作者:
Lucas, Simon M.
DOI:
10.1145/3102071.3102098
发表时间:
2017
期刊:
FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
影响因子:
--
作者:
Alexander, Ryan;Martens, Chris
通讯作者:
Martens, Chris