AtDELFI: automatically designing legible, full instructions for games

AtDELFI: automatically designing legible, full instructions for games
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AtDELFI:自动设计清晰、完整的游戏说明

DOI:
10.1145/3235765.3235790
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发表时间:
2018
期刊:
Proceedings of the 13th International Conference on the Foundations of Digital Games
影响因子:
--
通讯作者:
J. Togelius
J. Togelius
中科院分区:
--
文献类型:
--
作者:
M. Green;A. Khalifa;Gabriella A. B. Barros;Tiago Machado;Andy Nealen;J. Togelius

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本文介绍了一种全自动生成视频游戏教程的方法。AtDELFI系统(自动设计清晰、完整的游戏说明)是为了调查程序生成的指令,这些指令教玩家如何玩视频游戏。我们提出了使用图形系统的游戏规则和机制的表示,以及使用所述图形表示的教程生成方法。我们通过在通用视频游戏人工智能(GVG-AI)框架内的游戏上测试来演示这一概念;本文讨论了为八个不同游戏生成的教程。我们的发现表明,图形表示方案适用于简单的街机风格的游戏,如太空入侵者和吃豆人,但似乎更复杂的游戏的教程可能需要对游戏的更高水平的理解,而不仅仅是单一的机械。
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (Automatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.
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发表时间: 2018
影响因子: 2.3
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