The reward of seeing: Different types of visual reward and their ability to modify oculomotor learning.

The reward of seeing: Different types of visual reward and their ability to modify oculomotor learning.
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观看的奖励:不同类型的视觉奖励及其改变动眼神经学习的能力

DOI:
10.1167/17.12.11
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发表时间:
2017
期刊:
影响因子:
1.8
通讯作者:
Eckermann
Eckermann
中科院分区:
医学4区
文献类型:
--
作者:
Meermeier;Gremmler;Richert;Eckermann

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扫视适应是一种眼动学习过程,它保持眼球运动的准确性,以确保对环境的有效感知。虽然扫视适应通常被认为是一种自动的和低水平的小脑运动校准,我们最近发现,适应的强度是由目标的视觉内容的影响:人类的图片比噪声刺激产生更强的适应。这表明,有意义的图像可能被认为是有益的或有价值的视觉学习。在这里,我们报告三个实验,建立这种影响的界限。首先,我们测试了长期自我管理强化学习后与高值和低值相关的刺激是否会产生更强的适应性。28个专家游戏玩家参加了两个会议的适应游戏相关的高,低奖励刺激,但没有发现在扫视适应(贝叶斯因子01= 5.49)的差异。在第二个实验中,我们通过比较由单词和非单词组成的目标来测试认知(识字)意义是否能诱导更强的适应。20名受试者的结果显示适应强度没有差异(贝叶斯因子01= 3.21)。第三个实验比较了人物图像和噪声模式的反应性扫视。与噪声相比,22名受试者对人物图像的适应性明显更强(p< 0.001)。我们的结论是,只有初级(人与噪音),而不是次要的,强化影响扫视适应(字与非字,高与低价值的视频游戏图像)。
Saccadic adaptation is an oculomotor learning process that maintains the accuracy of eye movements to ensure effective perception of the environment. Although saccadic adaptation is commonly considered an automatic and low-level motor calibration in the cerebellum, we recently found that strength of adaptation is influenced by the visual content of the target: pictures of humans produced stronger adaptation than noise stimuli. This suggests that meaningful images may be considered rewarding or valuable in oculomotor learning. Here we report three experiments that establish the boundaries of this effect. In the first, we tested whether stimuli that were associated with high and low value following long term self-administered reinforcement learning produce stronger adaptation. Twenty-eight expert gamers participated in two sessions of adaptation to game-related high-and low-reward stimuli, but revealed no difference in saccadic adaptation (Bayes Factor 01= 5.49). In the second experiment, we tested whether cognitive (literate) meaning could induce stronger adaptation by comparing targets consisting of words and nonwords. The results of twenty subjects revealed no difference in adaptation strength (Bayes Factor 01= 3.21). The third experiment compared images of human figures to noise patterns for reactive saccades. Twenty-two subjects adapted significantly more toward images of human figures in comparison to noise (p< 0.001). We conclude that only primary (human vs. noise), but not secondary, reinforcement affects saccadic adaptation (words vs. nonwords, high-vs. low-value video game images).
感知任务通过目标选择诱导扫视适应
DOI: --
发表时间: 2015
影响因子: 2.9
作者:
Alexander C. Schütz;D. Souto
通讯作者: D. Souto
DOI: 10.1167/7.10.15
发表时间: 2007-01-01
期刊: JOURNAL OF VISION
影响因子: 1.8
作者:
Bindemann, Markus;Burton, A. Mike;Doherty, Martin J.
通讯作者: Doherty, Martin J.
DOI: 10.1016/j.visres.2005.07.013
发表时间: 2005-12-01
期刊: VISION RESEARCH
影响因子: 1.8
作者:
Montagnini, A;Chelazzi, L
通讯作者: Chelazzi, L
通过改变刺激大小可以诱导物体内扫视的适应
DOI: 10.1007/s00221-010-2282-7
发表时间: 2010
影响因子: 2
作者:
Louisa Lavergne;D. Vergilino;T. Collins;K. Doré
通讯作者: K. Doré
增加注意力负荷可促进扫视适应。
DOI: 10.1167/iovs.14-16149
发表时间: 2015
影响因子: 4.4
作者:
Peggy Gerardin;J. Nicolas;A. Farnè;D. Pélisson
通讯作者: D. Pélisson