How to Emote for Consensus Building in Virtual Communication

How to Emote for Consensus Building in Virtual Communication
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如何在虚拟交流中表达情感以建立共识

DOI:
10.1007/978-3-030-50017-7_13
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发表时间:
2020
期刊:
Lecture Notes in Computer Science
影响因子:
--
通讯作者:
K.
K.
中科院分区:
--
文献类型:
--
作者:
Maekawa;Y.;Uwano;F.;Kitajima;E.;and Takadama;K.

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本文报告了虚拟交流中情绪表达与共识建立之间的关系。具体来说,我们在建立共识之前先关注情感。为了研究这种关系,我们使用纸牌游戏之一Barnga进行实验。在Barnga,玩家不能使用语言,而且他们的规则也不一样。此外,如果没有建立共识,Barnga 就不会进步,也就是说,玩家需要在没有语言的情况下建立共识,分享自己的想法。此外,我们还引入了情感面板,使玩家能够在 Barnga 中表达情感。情绪面板有四种变化,分别是快乐、愤怒、悲伤和惊讶。本文在类似于虚拟通信的非面对面条件下进行了实验。从结果来看,假设愤怒表达能够有效地顺利建立共识,而不会迫使虚拟通信中的对手改变意见。
This paper reports a relationship between emotional expressions and consensus building in virtual communication. Concretely, we focus on emotions before consensus-building. To investigate the relationship, we employ Barnga which is one of card games for experiments. In Barnga, players cannot use language, and they have not the same rule. In addition, Barnga does not progress without consensus building, that is, the players are required to build a consensus sharing one’s thought without language. Furthermore, we introduce an emotional panel which enables players to express emotional expressions in Barnga. The emotional panel have four variations which are happiness, anger, sadness and surprise. This paper conducts experiments with non-face-to-face condition which is similar to virtual communication. From the results, it is assumed that the anger expression is effective to build a consensus smoothly without forcing to change opinions of opponents in virtual communications.
Barnga,一款关于文化冲突的模拟游戏
DOI: --
发表时间: 1990
期刊:
影响因子: --
作者:
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通讯作者: R. Thiagarajan
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发表时间: 2015
期刊: Emotion
影响因子: 4.2
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