Design and Pilot Testing of Subgoal Labeled Worked Examples for Five Core Concepts in CS1

Design and Pilot Testing of Subgoal Labeled Worked Examples for Five Core Concepts in CS1
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CS1 中五个核心概念的子目标标记工作示例的设计和试点测试

DOI:
10.1145/3304221.3319756
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发表时间:
2019
期刊:
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education
影响因子:
--
通讯作者:
Decker, Adrienne
Decker, Adrienne
中科院分区:
--
文献类型:
--
作者:
Margulieux, Lauren E.;Morrison, Briana B.;Decker, Adrienne

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子目标学习提高了学生在编程中解决问题的表现,但每次仅针对一到两个小时的教学进行了测试。我们的工作先驱在整个入门编程课程中实施子目标学习。在本文中,我们讨论了用于识别核心编程过程子目标的协议,介绍了为课程创建的子目标标签,并概述了为基于 Java 的课程设计的带有子目标标签的教学材料。为了检查子目标标记材料对学生在课程中表现的影响,我们比较了使用子目标标签学习的学生和使用传统材料学习的学生之间的测验和考试成绩。初步结果表明,带有子目标的学习可以提高概念早期应用的表现。此外,与使用传统材料学习的学生相比,使用子目标学习的学生的表现差异较小,课程坚持性较高,这表明使用子目标标签学习可能对那些通常成绩较低或辍学的学生有独特的好处。
Subgoal learning has improved student problem-solving performance in programming, but it has been tested for only one-to-two hours of instruction at a time. Our work pioneers implementing subgoal learning throughout an entire introductory programming course. In this paper we discuss the protocol that we used to identify subgoals for core programming procedures, present the subgoal labels created for the course, and outline the subgoal-labeled instructional materials that were designed for a Java-based course. To examine the effect of subgoal labeled materials on student performance in the course, we compared quiz and exam grades between students who learned using subgoal labels and those who learned using conventional materials. Initial results indicate that learning with subgoals improves performance on early applications of concepts. Moreover, variance in performance was lower and persistence in the course was higher for students who learned with subgoals compared to those who learned with conventional materials, suggesting that learning with subgoal labels may uniquely benefit students who would normally receive low grades or dropout of the course.
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