Instructional Characteristics and Motivational Features of a PC-based Game

Instructional Characteristics and Motivational Features of a PC-based Game
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电脑游戏的教学特点和激励特点

DOI:
10.1037/e500842012-001
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发表时间:
2004
期刊:
Medecine sciences : M/S
影响因子:
--
通讯作者:
Kara L. Orvis
Kara L. Orvis
中科院分区:
--
文献类型:
--
作者:
James Belanich;Daragh E. Sibley;Kara L. Orvis

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摘要:研究的目的是识别和评估第一人称视角游戏环境的教学和动机特征。使用的游戏是“美国陆军”,这是美国陆军开发的一款流行的 PC 游戏,旨在向“征兵年龄”的个人介绍陆军。二十一名参与者首先完成了一份赛前调查问卷,评估了对游戏中所呈现信息的先验知识,然后他们玩了游戏的“基础训练”部分。然后,参与者回答了有关游戏期间呈现的信息以及游戏动机方面的问题。参与者对程序的回忆比对事实的回忆要好。与游戏进展相关的信息比与游戏进展无关的信息更容易被回忆起来。图形图像和口头文本比印刷文本更准确。现实主义、挑战、探索和控制是影响动机的因素。当前研究的结果特定于单一基于 PC 的第一人称视角游戏,但与使用其他类型游戏和教学媒体的广泛研究一致。 1% SLiR.IFflTTPPM.%
Abstract : The purpose of the research was to identify and assess instructional and motivational features of a first-person-perspective game environment. The game used was "America's Army", a popular PC-based game developed by the U.S. Army to inform "recruiting age" individuals about the Army. Twenty-one participants first completed a pre-game questionnaire that assessed prior knowledge of information presented in the game, after which they played the "basic training" sections of the game. Then, participants answered questions regarding information presented during the game and about motivational aspects of the game. Participants recalled procedures better than facts. Information relevant to the progression of the game was recalled better than information that was not. Graphic images and spoken text were recalled more accurately than printed text. Realism, challenge, exploration, and control were factors that influenced motivation. The findings of the current research were specific to a single PC-based first-person-perspective game, but were in agreement with a broad range of research using other types of games and instructional media. 1% SLiR.IFflTTPPM.%
DOI: 10.1126/science.7414331
发表时间: 1980-01-01
期刊: SCIENCE
影响因子: 56.9
作者:
COHEN, NJ;SQUIRE, LR
通讯作者: SQUIRE, LR