Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.
Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.
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DOI:
10.1016/j.jadohealth.2020.04.022
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发表时间:
2020-08
影响因子:
7.6
通讯作者:
Lester, James C.
中科院分区:
文献类型:
--
作者:
Ozer, Elizabeth M.;Rowe, Jonathan;Tebb, Kathleen P.;Berna, Mark;Penilla, Carlos;Giovanelli, Alison;Jasik, Carolyn;Lester, James C.
关键词:
Accidents and unintentional injuries account for the greatest number of adolescent deaths, often involving use of alcohol and other substances. This article describes the iterative design and development of Interactive Narrative System for Patient-Individualized Reflective Exploration (INSPIRE), a narrative-centered behavior change environment for adolescents focused on reducing alcohol use. INSPIRE is designed to serve as an extension to clinical preventive care, engaging adolescents in a theoretically grounded intervention for health behavior change by leveraging 3D game engine and interactive narrative technologies. Adolescents were engaged in all aspects of the iterative, multiyear development process of INSPIRE through over 20 focus groups and iterative pilot testing involving more than 145 adolescents. Qualitative findings from focus groups are reported, as well as quantitative findings from small-scale pilot sessions investigating adolescent engagement with a prototype version of INSPIRE using a combination of questionnaire and interaction trace log data. Adolescents reported that they found INSPIRE to be engaging, believable, and relevant to their lives. The majority of participants indicated that the narrative’s protagonist character was like them (84%) and that the narrative featured virtual characters that they could relate to (79%). In the interactive narrative, the goals most frequently chosen by adolescents were “stay in control” (60%) and “do not get in trouble” (55%). With a strong theoretical framework (social-cognitive behavior change theory) and technology advances (narrative-centered learning environments), the field is well positioned to design health behavior change systems that can realize significant impacts on behavior change for adolescent preventive health.
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影响因子:
7.4
作者:
Drost RM;Paulus AT;Jander AF;Mercken L;de Vries H;Ruwaard D;Evers SM
通讯作者:
Evers SM
DOI:
10.1016/j.jadohealth.2016.10.005
发表时间:
2017-03
期刊:
The Journal of adolescent health : official publication of the Society for Adolescent Medicine
影响因子:
--
作者:
Harris SK;Aalsma MC;Weitzman ER;Garcia-Huidobro D;Wong C;Hadland SE;Santelli J;Park MJ;Ozer EM
通讯作者:
Ozer EM
影响因子:
1.7
作者:
LeGrand, Sara;Muessig, Kathryn E.;Hightow-Weidman, Lisa B.
通讯作者:
Hightow-Weidman, Lisa B.
影响因子:
5
作者:
Dute DJ;Bemelmans WJ;Breda J
通讯作者:
Breda J
DOI:
10.15585/mmwr.ss6708a1
发表时间:
2018-06-15
期刊:
Morbidity and mortality weekly report. Surveillance summaries (Washington, D.C. : 2002)
影响因子:
--
作者:
Kann L;McManus T;Harris WA;Shanklin SL;Flint KH;Queen B;Lowry R;Chyen D;Whittle L;Thornton J;Lim C;Bradford D;Yamakawa Y;Leon M;Brener N;Ethier KA
通讯作者:
Ethier KA