Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
复制标题
在地理和规划相关教学中使用游戏:严肃游戏、寓教于乐、棋盘游戏和角色扮演
DOI:
10.1016/j.ssaho.2021.100208
复制
发表时间:
2021
影响因子:
--
通讯作者:
Robinson G
中科院分区:
文献类型:
--
作者:
Robinson G
This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based teaching. The blurring between digital games for educational purposes and games primarily for entertainment is discussed, reflecting on the popularity ofSimCityand the potential of these games for learning about urban planning. This analysis champions games enabling students to play different roles and produce realistic ‘real life’ outcomes. Two examples of non-digital board games,ParticipologyandGeogopoly, illustrate how role play broadens students' understanding of planning and human geography.
登录
查看更多内容
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
T. Whyte
通讯作者:
T. Whyte
DOI:
--
发表时间:
2018
期刊:
影响因子:
--
作者:
Juan Luis Gonzalo Iglesia;Natàlia Lozano Monterrubio;J. Tena
通讯作者:
J. Tena
DOI:
--
发表时间:
2010
期刊:
影响因子:
--
作者:
Roger D. Smith
通讯作者:
Roger D. Smith
DOI:
--
发表时间:
1980
期刊:
影响因子:
--
作者:
R. Walford
通讯作者:
R. Walford
DOI:
--
发表时间:
2019
期刊:
The Geographical Teacher
影响因子:
--
作者:
Michael Mewborne;Jerry T. Mitchell
通讯作者:
Jerry T. Mitchell