Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
复制标题
基于数字游戏的 STEM 教育对学生学习成绩的影响:荟萃分析
DOI:
--
复制
发表时间:
2022
影响因子:
6.7
通讯作者:
Yunqiu Wang
中科院分区:
文献类型:
--
作者:
Liang Wang;Bingxin Chen;Gwo;Jueqi Guan;Yunqiu Wang
Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. The analysis results of effect sizes from 33 studies (N = 3894) published from 2010 to 2020 showed that digital games contributed to a moderate overall effect size (ES = 0.667, 95% CI [0.520–0.814], p < 0.001) when compared with other instructional methods. Furthermore, the study explored multiple moderator variables and their potential impacts on learning outcomes such as control treatment, subject discipline, educational level, game type, gaming platform, and intervention duration. The findings suggest that digital games are a promising pedagogical method in STEM education that effectively improves learning gains. Additionally, the study concludes with three recommendations for future research and practices on digital games in STEM education.
DOI:
10.1007/s11423-018-09643-2
发表时间:
2019
期刊:
Educational Technology Research and Development
影响因子:
--
作者:
Ke, Fengfeng
通讯作者:
Ke, Fengfeng