Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis

Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
复制标题

基于数字游戏的 STEM 教育对学生学习成绩的影响:荟萃分析

DOI:
--
复制
发表时间:
2022
影响因子:
6.7
通讯作者:
Yunqiu Wang
Yunqiu Wang
中科院分区:
教育学1区
文献类型:
--
作者:
Liang Wang;Bingxin Chen;Gwo;Jueqi Guan;Yunqiu Wang

文献摘要

参考文献

被引文献

相似文献

许多研究人员已经探索了数字游戏对不同STEM科目学习效果的影响。本荟萃分析的目的是检验基于数字游戏的STEM教育对K-12或高等教育学生学习成绩的影响。从2010年到2020年发表的33项研究(N = 3894)的效应量分析结果显示,与其他教学方法相比,数字游戏对总体效应量的贡献适中(ES = 0.667, 95% CI [0.520-0.814], p < 0.001)。此外,本研究还探讨了控制治疗、学科、教育水平、游戏类型、游戏平台和干预时间等多个调节变量及其对学习结果的潜在影响。研究结果表明,在STEM教育中,数字游戏是一种很有前途的教学方法,可以有效地提高学习效果。此外,该研究还对STEM教育中数字游戏的未来研究和实践提出了三点建议。
Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. The analysis results of effect sizes from 33 studies (N = 3894) published from 2010 to 2020 showed that digital games contributed to a moderate overall effect size (ES = 0.667, 95% CI [0.520–0.814], p < 0.001) when compared with other instructional methods. Furthermore, the study explored multiple moderator variables and their potential impacts on learning outcomes such as control treatment, subject discipline, educational level, game type, gaming platform, and intervention duration. The findings suggest that digital games are a promising pedagogical method in STEM education that effectively improves learning gains. Additionally, the study concludes with three recommendations for future research and practices on digital games in STEM education.
以建筑为主题的认知游戏中的数学问题解决和学习
DOI: 10.1007/s11423-018-09643-2
发表时间: 2019
期刊: Educational Technology Research and Development
影响因子: --
作者:
Ke, Fengfeng
通讯作者: Ke, Fengfeng