Inclusive Gamified Participation: Who are we inviting and who becomes engaged?

Inclusive Gamified Participation: Who are we inviting and who becomes engaged?
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包容性游戏化参与:我们邀请谁以及谁参与?

DOI:
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发表时间:
2019
期刊:
Hawaii International Conference on System Sciences
影响因子:
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通讯作者:
Matthias Baldauf
Matthias Baldauf
中科院分区:
--
文献类型:
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作者:
Sarah;Michaela R. Reisinger;K. Röderer;Matthias Baldauf

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最近的评估表明,到目前为止,电子参与平台在让公民参与公共决策方面并不是很有效。这在一定程度上是因为这些新的参与形式似乎没有触及到公众参与之外的公民。让这些平台更具吸引力,尤其是对较少参与的社交群体来说,一个流行的方法是融入类似游戏的元素。本研究探讨在使用手机游戏化参与应用时,人口统计学变量对参与和动机的影响。我们的结果表明,参与程度受到年龄的影响。数据进一步表明,年轻人对城市规划感兴趣,也欢迎移动参与形式,而老年人对新技术的吸引力较低,参与程度较低。然而,年纪较大的人和那些对游戏不太感兴趣的人并没有完全被游戏元素所打消。
Recent evaluations have shown that up until now, e-participation platforms have not been very effective in involving citizens in public decision-making. This is partly due to these novel forms of engagement not seeming to reach citizens beyond the ”usual suspects” of public participation. A trending approach to make these platforms more attractive, especially for less involved social groups, is to incorporate game-like elements. This research investigates the influence of demographical variables on participation and motivation when using a mobile gamified participation application. Our results show that participation was affected by age. The data further suggests that youth is both interested in urban planning and welcomes mobile participation forms, whereas older individuals feel less invited by novel technologies and engage less. Yet, older individuals and those less enthusiastic about games were not entirely put off by the included game elements.
DOI: 10.1145/2702123.2702255
发表时间: 2015-04
期刊: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子: --
作者:
Mike Harding;Bran Knowles;N. Davies;M. Rouncefield
通讯作者: Mike Harding;Bran Knowles;N. Davies;M. Rouncefield