Inclusive Gamified Participation: Who are we inviting and who becomes engaged?
Inclusive Gamified Participation: Who are we inviting and who becomes engaged?
复制标题
包容性游戏化参与:我们邀请谁以及谁参与?
DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
Matthias Baldauf
中科院分区:
文献类型:
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作者:
Sarah;Michaela R. Reisinger;K. Röderer;Matthias Baldauf
Recent evaluations have shown that up until now, e-participation platforms have not been very effective in involving citizens in public decision-making. This is partly due to these novel forms of engagement not seeming to reach citizens beyond the ”usual suspects” of public participation. A trending approach to make these platforms more attractive, especially for less involved social groups, is to incorporate game-like elements. This research investigates the influence of demographical variables on participation and motivation when using a mobile gamified participation application. Our results show that participation was affected by age. The data further suggests that youth is both interested in urban planning and welcomes mobile participation forms, whereas older individuals feel less invited by novel technologies and engage less. Yet, older individuals and those less enthusiastic about games were not entirely put off by the included game elements.
DOI:
10.1145/2702123.2702255
发表时间:
2015-04
期刊:
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子:
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作者:
Mike Harding;Bran Knowles;N. Davies;M. Rouncefield
通讯作者:
Mike Harding;Bran Knowles;N. Davies;M. Rouncefield