Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
复制标题

DOI:
10.3390/s21093102
复制
发表时间:
2021-04-29
期刊:
Sensors (Basel, Switzerland)
影响因子:
--
通讯作者:
Redondo E
Redondo E
中科院分区:
其他
文献类型:
--
作者:
Fonseca D;Cavalcanti J;Peña E;Valls V;Sanchez-Sepúlveda M;Moreira F;Navarro I;Redondo E

文献摘要

参考文献

被引文献

相似文献

在虚拟现实 (VR) 和/或交互式平台上创建和使用严肃游戏,用于建筑、施工、城市规划和其他衍生领域(例如安全和风险预防)的教学,需要设计流程、研究和研究,从而进一步整合扩展。从这个意义上说,本文提出了两个主要目标:通过以前的用户研究结果改进虚拟导航系统,并根据教育和专业用途的用户感知改进混合研究(定量和定性)。所使用的VR系统基于HTC Vive传感器的虚幻引擎编程。这项研究与 GAME4City 3.0 和一个更广泛的项目相关,该项目专注于游戏化可视化及其在建筑和城市项目中的教育用途。结果反映了所有类型用户的极大兴趣、良好可用性和进一步使用的强烈动机。然而,学术界仍然明显抵制深化其使用。根据研究结果,确定了教育游戏化系统的弱点,以及用户档案功能的主要差异和需求。有了这些数据,必须在教学和专业层面上推进这种系统的实施。
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.
DOI: 10.1016/j.jsurg.2020.03.018
发表时间: 2020-07-01
影响因子: 2.9
作者:
Chick, Robert Connor;Clifton, Guy Travis;Vreeland, Timothy J.
通讯作者: Vreeland, Timothy J.
DOI: 10.1089/cpb.2004.7.734
发表时间: 2004-12-01
期刊: CYBERPSYCHOLOGY & BEHAVIOR
影响因子: --
作者:
Baños, RM;Botella, C;Rey, B
通讯作者: Rey, B
DOI: 10.1007/s10916-020-01596-5
发表时间: 2020-06-15
影响因子: 5.3
作者:
Anthony, Bokolo, Jr.
通讯作者: Anthony, Bokolo, Jr.
DOI: 10.1080/10630732.2015.1102419
发表时间: 2016-01-01
影响因子: 4.8
作者:
Devisch, Oswald;Poplin, Alenka;Sofronie, Simona
通讯作者: Sofronie, Simona
DOI: 10.1016/j.compedu.2014.02.006
发表时间: 2014-06-01
影响因子: 12
作者:
Chen, Chih-Ming;Lin, Shang-Tzu
通讯作者: Lin, Shang-Tzu