The virtual and the physical: two frames of mind.
The virtual and the physical: two frames of mind.
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DOI:
10.1016/j.isci.2020.101965
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发表时间:
2021-02-19
期刊:
影响因子:
5.8
通讯作者:
Mutlu B
中科院分区:
文献类型:
--
作者:
Mutlu B
Virtual and physical embodiments of interactive artificial agents utilize similar core technologies for perception, planning, and interaction and engage with people in similar ways. Thus, designers have typically considered these embodiments to be broadly interchangeable, and the choice of embodiment primarily depends on the practical demands of an application. This paper makes the case that virtual and physical embodiments elicit fundamentally different “frames of mind” in the users of the technology and follow different metaphors for interaction, resulting in diverging expectations, forms of engagement, and eventually interaction outcomes. It illustrates these differences through the lens of five key mechanisms: “situativity, interactivity, agency, proxemics, and believability”. It also outlines the design implications of the two frames of mind, arguing for different domains of interaction serving as appropriate context for virtual and physical embodiments. Cognitive Neuroscience; Artificial Intelligence; Social Sciences; Psychology
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影响因子:
5.4
作者:
Falconer CJ;Rovira A;King JA;Gilbert P;Antley A;Fearon P;Ralph N;Slater M;Brewin CR
通讯作者:
Brewin CR
影响因子:
1.1
作者:
Bailenson, JN;Blascovich, J;Loomis, JM
通讯作者:
Loomis, JM
DOI:
10.2307/2786027
发表时间:
1965-01-01
期刊:
SOCIOMETRY
影响因子:
--
作者:
ARGYLE, M;DEAN, J
通讯作者:
DEAN, J
影响因子:
3.5
作者:
HALL, ET
通讯作者:
HALL, ET
影响因子:
7.6
作者:
ELLSWORTH, PC;HENSON, A;CARLSMITH, JM
通讯作者:
CARLSMITH, JM