The Data Driven Lives of Wargaming Miniatures

The Data Driven Lives of Wargaming Miniatures
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兵棋微缩模型的数据驱动生活

DOI:
10.1145/2702123.2702377
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发表时间:
2015
期刊:
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
S. Benford
S. Benford
中科院分区:
--
文献类型:
--
作者:
Dimitrios Paris Darzentas;Michael A. Brown;Martin Flintham;S. Benford

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我们提出了一个民族志研究的做法,微型战争游戏,以阐明复杂的生活中的物质和他们获得数据足迹的方式。我们对这一实践进行了扩展,揭示了人们如何投入大量精力制作微缩模型,玩它们,策划和讲述关于它们的故事,并将它们传递下去。自始至终,我们强调使用传统和数字技术来构建丰富的数据足迹。在讨论我们的研究结果时,我们采用了一种“以事物为中心”的观点,专注于微缩模型本身的延长寿命。这使我们能够识别数字增强的机会,以支持捕捉“远离桌子的生活”,并需要HCI专注于设计事物的轨迹。
We present an ethnographic study of the practice of miniature wargaming in order to shed light onto the complex lives of physical things and the ways in which they acquire data footprints. We take an extended view of the practice, revealing how people invest great effort into crafting miniatures, playing with them, curating and telling stories about them, and passing them on. Throughout, we emphasise the use of both traditional and digital technologies to build rich data footprints. In discussing our findings, we adopt a "thing-centric" perspective that focuses on the extended lifetimes of the miniatures themselves. This enables us to identify opportunities for digital augmentation in support of capturing "life away from the table" and a need for HCI to focus on designing trajectories of things.
作为增强记忆系统的旧物互联网
DOI: 10.1007/s00779-011-0496-8
发表时间: 2011
影响因子: --
作者:
Barthel R
通讯作者: Barthel R
DOI: 10.1093/iwc/iws024
发表时间: 2013
影响因子: 1.3
作者:
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